/frameworks/base/packages/EasterEgg/src/com/android/egg/landroid/ |
D | Vec2.kt | 28 typealias Vec2 = Offset typealias 30 fun Vec2.str(fmt: String = "%+.2f"): String = "<$fmt,$fmt>".format(x, y) in str() method 32 fun Vec2(x: Float, y: Float): Vec2 = Offset(x, y) in str() method 34 fun Vec2.mag(): Float { in str() method 38 fun Vec2.distance(other: Vec2): Float { in distance() method 42 fun Vec2.angle(): Float { in Vec2() method 46 fun Vec2.dot(o: Vec2): Float { in Vec2() method 50 fun Vec2.product(f: Float): Vec2 { in product() method 51 return Vec2(x * f, y * f) in product() 54 fun Offset.Companion.makeWithAngleMag(a: Float, m: Float): Vec2 { in makeWithAngleMag() [all …]
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D | Universe.kt | 51 val orbitCenter: Vec2, in <lambda>() 53 pos: Vec2, in <lambda>() 73 velocity = Vec2.makeWithAngleMag(orbitAngle + PIf / 2f, speed) in <lambda>() 81 pos = orbitCenter + Vec2.makeWithAngleMag(orbitAngle, orbitRadius) in <lambda>() 108 Planet(orbitCenter = Vec2.Zero, radius = radius, pos = Vec2.Zero, speed = 0f) { 110 pos = Vec2.Zero 152 pos = star.pos + Vec2.makeWithAngleMag(thisPlanetFrac * PI2f, orbitRadius), in initTest() 173 ship.pos = planets.last().pos + Vec2(planets.first().radius * 1.5f, 0f) in initTest() 209 pos = star.pos + Vec2.makeWithAngleMag(rng.nextFloat() * PI2f, orbitRadius), in initRandom() 229 Vec2.makeWithAngleMag( in initRandom() [all …]
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D | Autopilot.kt | 39 var leadingPos = Vec2.Zero in <lambda>() 40 var leadingVector = Vec2.Zero in <lambda>() 73 ship.thrust = Vec2.makeWithAngleMag(ship.angle, 1f) in <lambda>() 106 val relativeV: Vec2 = shipV - targetV in <lambda>() 120 Vec2.makeWithAngleMag( in <lambda>() 131 ship.thrust = Vec2.Zero in <lambda>() 138 ship.thrust = Vec2.makeWithAngleMag(ship.angle, 1.0f) in <lambda>() 151 ship.thrust = Vec2.makeWithAngleMag(ship.angle, decelThrust) in <lambda>()
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D | VisibleUniverse.kt | 98 center = Vec2.Zero, in ZoomedDrawScope() 150 drawCircle(color = star.color, radius = star.radius, center = Vec2.Zero) in drawStar() 154 rotateRad(radians = star.anim / 23f * PI2f, pivot = Vec2.Zero) { in drawStar() 170 rotateRad(radians = star.anim / -19f * PI2f, pivot = Vec2.Zero) { in drawStar() 230 val thrustPath = createPolygon(-3f, 3).also { it.translate(Vec2(-5f, 0f)) } in <lambda>() 252 if (thrust != Vec2.Zero) { in ZoomedDrawScope() 270 val v = landing.planet.pos + Vec2.makeWithAngleMag(landing.angle, landing.planet.radius) in ZoomedDrawScope() 297 if (opos != Vec2.Zero) drawLine(color, opos, pos, strokeWidth = size) in ZoomedDrawScope() 299 if (opos != Vec2.Zero) drawLine(color, opos, pos, strokeWidth = size / zoom) in ZoomedDrawScope() 324 var prev: Vec2 = positions[positions.size - 1] in ZoomedDrawScope() [all …]
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D | Physics.kt | 53 var pos = Vec2.Zero 54 var opos = Vec2.Zero 55 var velocity = Vec2.Zero 117 Vec2.makeWithAngleMag(p.pos.angle(), radius - p.radius) * (1f - softness) in solve()
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D | MainActivity.kt | 332 if (vec == Vec2.Zero) { in onCreate() 333 ship.thrust = Vec2.Zero in onCreate() 341 ship.thrust = Vec2.Zero in onCreate() 344 Vec2.makeWithAngleMag( in onCreate() 391 onStickChanged: (vector: Vec2) -> Unit in FlightStick() 393 val origin = remember { mutableStateOf(Vec2.Zero) } in FlightStick() 394 val target = remember { mutableStateOf(Vec2.Zero) } in FlightStick() 419 target.value = Vec2.Zero in FlightStick() 420 origin.value = Vec2.Zero in FlightStick() 422 onStickChanged(Vec2.Zero) in FlightStick() [all …]
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D | PathTools.kt | 35 fun createPolygonPoints(radius: Float, sides: Int): List<Vec2> { in createPolygonPoints() 38 Vec2(radius * cos(angleStep * i), radius * sin(angleStep * i)) in createPolygonPoints()
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D | DreamUniverse.kt | 75 Vec2.makeWithAngleMag( in onAttachedToWindow()
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/frameworks/compile/libbcc/bcinfo/BitReader_2_7/ |
D | BitcodeReader.cpp | 2864 Value *Vec1, *Vec2, *Mask; in ParseFunctionBody() local 2866 getValue(Record, OpNum, Vec1->getType(), Vec2)) in ParseFunctionBody() 2871 I = new ShuffleVectorInst(Vec1, Vec2, Mask); in ParseFunctionBody()
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/frameworks/compile/libbcc/bcinfo/BitReader_3_0/ |
D | BitcodeReader.cpp | 3125 Value *Vec1, *Vec2, *Mask; in ParseFunctionBody() local 3127 getValue(Record, OpNum, Vec1->getType(), Vec2)) in ParseFunctionBody() 3132 I = new ShuffleVectorInst(Vec1, Vec2, Mask); in ParseFunctionBody()
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