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Searched refs:VertexArray (Results 1 – 6 of 6) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/include/renderengine/
DMesh.h43 class VertexArray {
48 VertexArray(float* data, size_t stride) : mData(data), mStride(stride) {} in VertexArray() function
53 VertexArray(VertexArray<TYPE>& other, size_t offset) in VertexArray() function
65 VertexArray<TYPE> getPositionArray() { in getPositionArray()
66 return VertexArray<TYPE>(getPositions(), mStride); in getPositionArray()
70 VertexArray<TYPE> getTexCoordArray() { in getTexCoordArray()
71 return VertexArray<TYPE>(getTexCoords(), mStride); in getTexCoordArray()
75 VertexArray<TYPE> getCropCoordArray() { in getCropCoordArray()
76 return VertexArray<TYPE>(getCropCoords(), mStride); in getCropCoordArray()
80 VertexArray<TYPE> getShadowColorArray() { in getShadowColorArray()
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/frameworks/av/media/libstagefright/renderfright/gl/
DGLShadowVertexGenerator.cpp69 void GLShadowVertexGenerator::fillVertices(Mesh::VertexArray<vec2>& position, in fillVertices()
70 Mesh::VertexArray<vec4>& color, in fillVertices()
71 Mesh::VertexArray<vec3>& params) const { in fillVertices()
78 Mesh::VertexArray<vec2>(position, mAmbientShadowVertexCount), in fillVertices()
79 Mesh::VertexArray<vec4>(color, mAmbientShadowVertexCount), in fillVertices()
80 Mesh::VertexArray<vec3>(params, mAmbientShadowVertexCount)); in fillVertices()
DGLShadowVertexGenerator.h47 void fillVertices(Mesh::VertexArray<vec2>& position, Mesh::VertexArray<vec4>& color,
48 Mesh::VertexArray<vec3>& params) const;
DGLSkiaShadowPort.h74 Mesh::VertexArray<vec2> position, Mesh::VertexArray<vec4> shadowColor,
75 Mesh::VertexArray<vec3> shadowParams);
DGLSkiaShadowPort.cpp230 Mesh::VertexArray<vec2>& position, in fillInCircleVerts()
231 Mesh::VertexArray<vec4>& shadowColor, in fillInCircleVerts()
232 Mesh::VertexArray<vec3>& shadowParams) { in fillInCircleVerts()
345 static void fillInRRectVerts(const Geometry& args, Mesh::VertexArray<vec2>& position, in fillInRRectVerts()
346 Mesh::VertexArray<vec4>& shadowColor, in fillInRRectVerts()
347 Mesh::VertexArray<vec3>& shadowParams) { in fillInRRectVerts()
478 Mesh::VertexArray<vec2> position, Mesh::VertexArray<vec4> shadowColor, in fillVerticesForGeometry()
479 Mesh::VertexArray<vec3> shadowParams) { in fillVerticesForGeometry()
DGLESRenderEngine.cpp573 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>()); in fillRegionWithColor()
781 Mesh::VertexArray<vec2> cropCoords(mesh.getCropCoordArray<vec2>()); in setupLayerCropping()
1152 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>()); in drawLayers()
1182 renderengine::Mesh::VertexArray<vec2> texCoords(mesh.getTexCoordArray<vec2>()); in drawLayers()
1751 Mesh::VertexArray<vec2> position = mesh.getPositionArray<vec2>(); in handleShadow()
1752 Mesh::VertexArray<vec4> shadowColor = mesh.getShadowColorArray<vec4>(); in handleShadow()
1753 Mesh::VertexArray<vec3> shadowParams = mesh.getShadowParamsArray<vec3>(); in handleShadow()