Searched refs:VertexArray (Results 1 – 6 of 6) sorted by relevance
/frameworks/av/media/libstagefright/renderfright/include/renderengine/ |
D | Mesh.h | 43 class VertexArray { 48 VertexArray(float* data, size_t stride) : mData(data), mStride(stride) {} in VertexArray() function 53 VertexArray(VertexArray<TYPE>& other, size_t offset) in VertexArray() function 65 VertexArray<TYPE> getPositionArray() { in getPositionArray() 66 return VertexArray<TYPE>(getPositions(), mStride); in getPositionArray() 70 VertexArray<TYPE> getTexCoordArray() { in getTexCoordArray() 71 return VertexArray<TYPE>(getTexCoords(), mStride); in getTexCoordArray() 75 VertexArray<TYPE> getCropCoordArray() { in getCropCoordArray() 76 return VertexArray<TYPE>(getCropCoords(), mStride); in getCropCoordArray() 80 VertexArray<TYPE> getShadowColorArray() { in getShadowColorArray() [all …]
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/frameworks/av/media/libstagefright/renderfright/gl/ |
D | GLShadowVertexGenerator.cpp | 69 void GLShadowVertexGenerator::fillVertices(Mesh::VertexArray<vec2>& position, in fillVertices() 70 Mesh::VertexArray<vec4>& color, in fillVertices() 71 Mesh::VertexArray<vec3>& params) const { in fillVertices() 78 Mesh::VertexArray<vec2>(position, mAmbientShadowVertexCount), in fillVertices() 79 Mesh::VertexArray<vec4>(color, mAmbientShadowVertexCount), in fillVertices() 80 Mesh::VertexArray<vec3>(params, mAmbientShadowVertexCount)); in fillVertices()
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D | GLShadowVertexGenerator.h | 47 void fillVertices(Mesh::VertexArray<vec2>& position, Mesh::VertexArray<vec4>& color, 48 Mesh::VertexArray<vec3>& params) const;
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D | GLSkiaShadowPort.h | 74 Mesh::VertexArray<vec2> position, Mesh::VertexArray<vec4> shadowColor, 75 Mesh::VertexArray<vec3> shadowParams);
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D | GLSkiaShadowPort.cpp | 230 Mesh::VertexArray<vec2>& position, in fillInCircleVerts() 231 Mesh::VertexArray<vec4>& shadowColor, in fillInCircleVerts() 232 Mesh::VertexArray<vec3>& shadowParams) { in fillInCircleVerts() 345 static void fillInRRectVerts(const Geometry& args, Mesh::VertexArray<vec2>& position, in fillInRRectVerts() 346 Mesh::VertexArray<vec4>& shadowColor, in fillInRRectVerts() 347 Mesh::VertexArray<vec3>& shadowParams) { in fillInRRectVerts() 478 Mesh::VertexArray<vec2> position, Mesh::VertexArray<vec4> shadowColor, in fillVerticesForGeometry() 479 Mesh::VertexArray<vec3> shadowParams) { in fillVerticesForGeometry()
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D | GLESRenderEngine.cpp | 573 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>()); in fillRegionWithColor() 781 Mesh::VertexArray<vec2> cropCoords(mesh.getCropCoordArray<vec2>()); in setupLayerCropping() 1152 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>()); in drawLayers() 1182 renderengine::Mesh::VertexArray<vec2> texCoords(mesh.getTexCoordArray<vec2>()); in drawLayers() 1751 Mesh::VertexArray<vec2> position = mesh.getPositionArray<vec2>(); in handleShadow() 1752 Mesh::VertexArray<vec4> shadowColor = mesh.getShadowColorArray<vec4>(); in handleShadow() 1753 Mesh::VertexArray<vec3> shadowParams = mesh.getShadowParamsArray<vec3>(); in handleShadow()
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