Searched refs:absX (Results 1 – 4 of 4) sorted by relevance
291 public Builder setX(int absX) { in setX() argument292 mX = absX; in setX()
300 public @NonNull Builder setX(float absX) { in setX() argument301 mX = absX; in setX()
281 double absX = Math.abs(x); in xyzToFace() local284 if (absX > absY) { in xyzToFace()285 if (absX > absZ) { in xyzToFace()
411 final float absX = Math.abs(velocityX); in initGestureDetector()421 if (velocityX > mSwipeThreshold && absY < absX && deltaX > travelX) { in initGestureDetector()428 } else if (velocityX < -mSwipeThreshold && absY < absX && deltaX < -travelX) { in initGestureDetector()435 } else if (velocityY < -mSwipeThreshold && absX < absY && deltaY < -travelY) { in initGestureDetector()442 } else if (velocityY > mSwipeThreshold && absX < absY / 2 && deltaY > travelY) { in initGestureDetector()