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Searched refs:addReleaseFenceLocked (Results 1 – 10 of 10) sorted by relevance

/frameworks/base/libs/hostgraphics/gui/
DBufferItemConsumer.h69 status_t addReleaseFenceLocked(int slot, const sp<GraphicBuffer> graphicBuffer, in addReleaseFenceLocked() function
/frameworks/native/libs/gui/
DBufferItemConsumer.cpp94 err = addReleaseFenceLocked(item.mSlot, item.mGraphicBuffer, releaseFence); in releaseBuffer()
DConsumerBase.cpp418 return addReleaseFenceLocked(slot, graphicBuffer, fence); in addReleaseFence()
421 status_t ConsumerBase::addReleaseFenceLocked(int slot, in addReleaseFenceLocked() function in android::ConsumerBase
DCpuConsumer.cpp221 addReleaseFenceLocked(ab.mSlot, ab.mGraphicBuffer, fence); in unlockBuffer()
DGLConsumer.cpp666 status_t err = addReleaseFenceLocked(mCurrentTexture, in syncForReleaseLocked()
/frameworks/av/services/camera/libcameraservice/gui/
DRingBufferConsumer.cpp233 err = addReleaseFenceLocked(item.mSlot, in releaseOldestBufferLocked()
337 status_t res = addReleaseFenceLocked(item.mSlot, in unpinBuffer()
/frameworks/native/libs/gui/include/gui/
DConsumerBase.h220 status_t addReleaseFenceLocked(int slot,
/frameworks/native/libs/nativedisplay/surfacetexture/
DImageConsumer.cpp89 status_t err = st.addReleaseFenceLocked(st.mCurrentTexture, in dequeueBuffer()
DEGLConsumer.cpp498 status_t err = st.addReleaseFenceLocked(st.mCurrentTexture, in syncForReleaseLocked()
/frameworks/native/services/surfaceflinger/DisplayHardware/
DVirtualDisplaySurface.cpp248 addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot], in onFrameCommitted()