Searched refs:adjustedPhysicalRefreshRate (Results 1 – 1 of 1) sorted by relevance
320 float adjustedPhysicalRefreshRate = physicalRefreshRate / divisor; in isRenderRateAchievable() local321 return adjustedPhysicalRefreshRate >= (minRenderFrameRate - FLOAT_TOLERANCE); in isRenderRateAchievable()