Searched refs:appendVD (Results 1 – 3 of 3) sorted by relevance
56 skiaDL->appendVD(nullptr); in TEST()112 skiaDL.appendVD(&vectorDrawable); in TEST()184 skiaDL.appendVD(&cleanVD); in RENDERTHREAD_TEST()197 skiaDL.appendVD(&dirtyVD); in RENDERTHREAD_TEST()254 skiaDL.appendVD(&dirtyVD); in RENDERTHREAD_TEST()278 skiaDL.appendVD(&dirtyVD); in RENDERTHREAD_TEST()298 skiaDL.appendVD(&dirtyVD, translate); in RENDERTHREAD_TEST()320 skiaDL.appendVD(&dirtyVD, translate); in RENDERTHREAD_TEST()342 skiaDL.appendVD(&dirtyVD, rotate); in RENDERTHREAD_TEST()358 skiaDL.appendVD(&dirtyVD); in RENDERTHREAD_TEST()[all …]
182 void appendVD(VectorDrawableRoot* r) { appendVD(r, SkMatrix::I()); } in appendVD() function184 void appendVD(VectorDrawableRoot* r, const SkMatrix& mat) { in appendVD() function
205 mDisplayList->appendVD(tree, mat); in drawVectorDrawable()