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Searched refs:asIAfPlaybackThread (Results 1 – 6 of 6) sorted by relevance

/frameworks/av/services/audioflinger/
DTracks.cpp897 auto* const playbackThread = thread->asIAfPlaybackThread().get(); in destroy()
1231 auto* const playbackThread = thread->asIAfPlaybackThread().get(); in start()
1330 auto* const playbackThread = thread->asIAfPlaybackThread().get(); in stop()
1364 auto* const playbackThread = thread->asIAfPlaybackThread().get(); in pause()
1403 auto* const playbackThread = thread->asIAfPlaybackThread().get(); in flush()
1698 auto* const playbackThread = thread->asIAfPlaybackThread().get(); in getTimestamp()
1709 auto dstThread = thread->asIAfPlaybackThread(); in attachAuxEffect()
1905 auto* const t = thread->asIAfPlaybackThread().get(); in signal()
1917 auto* const t = thread->asIAfPlaybackThread().get(); in getDualMonoMode()
1933 auto* const t = thread->asIAfPlaybackThread().get(); in setDualMonoMode()
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DPatchPanel.cpp75 } else if (const auto playbackThread = thread->asIAfPlaybackThread(); in closeThreadInternal_l()
245 thread->asIAfPlaybackThread().get(), false /*closeThread*/); in createAudioPatch_l()
276 newPatch.mPlayback.setThread(thread->asIAfPlaybackThread().get()); in createAudioPatch_l()
DIAfThread.h401 virtual sp<IAfPlaybackThread> asIAfPlaybackThread() { return nullptr; } in asIAfPlaybackThread() function
DThreads.h890 sp<IAfPlaybackThread> asIAfPlaybackThread() final { in asIAfPlaybackThread() function
DAudioFlinger.cpp3045 const auto playbackThread = thread->asIAfPlaybackThread(); in openOutput()
4785 const sp<IAfPlaybackThread> thread = threadBase ? threadBase->asIAfPlaybackThread() : nullptr; in moveAuxEffectToIo()
DThreads.cpp7885 IAfPlaybackThread* const playbackThread = thread->asIAfPlaybackThread().get(); in outputsReady()