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Searched refs:at_least_one_succeeded (Results 1 – 1 of 1) sorted by relevance

/frameworks/av/services/audioflinger/
DAudioFlinger.cpp412 bool at_least_one_succeeded = false; in setSimulateDeviceConnections() local
421 at_least_one_succeeded = true; in setSimulateDeviceConnections()
427 return at_least_one_succeeded ? OK : last_error; in setSimulateDeviceConnections()