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Searched refs:attachToContext (Results 1 – 9 of 9) sorted by relevance

/frameworks/native/libs/gui/tests/
DSurfaceTextureMultiContextGL_test.cpp163 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); in TEST_F()
195 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); in TEST_F()
223 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); in TEST_F()
258 ASSERT_EQ(NO_INIT, mST->attachToContext(SECOND_TEX_ID)); in TEST_F()
270 ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID)); in TEST_F()
279 ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID)); in TEST_F()
299 ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID)); in TEST_F()
316 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); in TEST_F()
324 ASSERT_EQ(OK, mST->attachToContext(THIRD_TEX_ID)); in TEST_F()
351 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); in TEST_F()
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/frameworks/native/libs/nativedisplay/include/surfacetexture/
DEGLConsumer.h87 status_t attachToContext(uint32_t tex, SurfaceTexture& st);
DSurfaceTexture.h273 status_t attachToContext(uint32_t tex);
/frameworks/native/libs/gui/include/gui/
DGLConsumer.h238 status_t attachToContext(uint32_t tex);
/frameworks/native/libs/nativedisplay/surfacetexture/
DSurfaceTexture.cpp183 status_t SurfaceTexture::attachToContext(uint32_t tex) { in attachToContext() function in android::SurfaceTexture
199 return mEGLConsumer.attachToContext(tex, *this); in attachToContext()
Dsurface_texture.cpp130 return st->consumer->attachToContext(tex); in ASurfaceTexture_attachToGLContext()
DEGLConsumer.cpp431 status_t EGLConsumer::attachToContext(uint32_t tex, SurfaceTexture& st) { in attachToContext() function in android::EGLConsumer
/frameworks/base/core/jni/
Dandroid_graphics_SurfaceTexture.cpp366 return surfaceTexture->attachToContext((GLuint)tex); in SurfaceTexture_attachToGLContext()
/frameworks/native/libs/gui/
DGLConsumer.cpp592 status_t GLConsumer::attachToContext(uint32_t tex) { in attachToContext() function in android::GLConsumer