Searched refs:attachToContext (Results 1 – 9 of 9) sorted by relevance
/frameworks/native/libs/gui/tests/ |
D | SurfaceTextureMultiContextGL_test.cpp | 163 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); in TEST_F() 195 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); in TEST_F() 223 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); in TEST_F() 258 ASSERT_EQ(NO_INIT, mST->attachToContext(SECOND_TEX_ID)); in TEST_F() 270 ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID)); in TEST_F() 279 ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID)); in TEST_F() 299 ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID)); in TEST_F() 316 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); in TEST_F() 324 ASSERT_EQ(OK, mST->attachToContext(THIRD_TEX_ID)); in TEST_F() 351 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); in TEST_F() [all …]
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/frameworks/native/libs/nativedisplay/include/surfacetexture/ |
D | EGLConsumer.h | 87 status_t attachToContext(uint32_t tex, SurfaceTexture& st);
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D | SurfaceTexture.h | 273 status_t attachToContext(uint32_t tex);
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/frameworks/native/libs/gui/include/gui/ |
D | GLConsumer.h | 238 status_t attachToContext(uint32_t tex);
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/frameworks/native/libs/nativedisplay/surfacetexture/ |
D | SurfaceTexture.cpp | 183 status_t SurfaceTexture::attachToContext(uint32_t tex) { in attachToContext() function in android::SurfaceTexture 199 return mEGLConsumer.attachToContext(tex, *this); in attachToContext()
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D | surface_texture.cpp | 130 return st->consumer->attachToContext(tex); in ASurfaceTexture_attachToGLContext()
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D | EGLConsumer.cpp | 431 status_t EGLConsumer::attachToContext(uint32_t tex, SurfaceTexture& st) { in attachToContext() function in android::EGLConsumer
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/frameworks/base/core/jni/ |
D | android_graphics_SurfaceTexture.cpp | 366 return surfaceTexture->attachToContext((GLuint)tex); in SurfaceTexture_attachToGLContext()
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/frameworks/native/libs/gui/ |
D | GLConsumer.cpp | 592 status_t GLConsumer::attachToContext(uint32_t tex) { in attachToContext() function in android::GLConsumer
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