Searched refs:attached_shaders_ (Results 1 – 2 of 2) sorted by relevance
70 STLDeleteValues(&attached_shaders_); in ~GLEnv()397 attached_shaders_[key] = shader; in AttachShader()408 return FindPtrOrNull(attached_shaders_, key); in ShaderWithKey()
256 std::map<int, ShaderProgram*> attached_shaders_; variable