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Searched refs:attached_shaders_ (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/media/mca/filterfw/native/core/
Dgl_env.cpp70 STLDeleteValues(&attached_shaders_); in ~GLEnv()
397 attached_shaders_[key] = shader; in AttachShader()
408 return FindPtrOrNull(attached_shaders_, key); in ShaderWithKey()
Dgl_env.h256 std::map<int, ShaderProgram*> attached_shaders_; variable