Searched refs:availableGameModes (Results 1 – 3 of 3) sorted by relevance
84 @NonNull @GameManager.GameMode int[] availableGameModes) { in setAvailableGameModes()85 mAvailableGameModes = availableGameModes; in setAvailableGameModes()161 @NonNull @GameManager.GameMode int[] availableGameModes) { in GameModeInfo() argument162 this(activeGameMode, availableGameModes, new int[]{}, true, true, new ArrayMap<>()); in GameModeInfo()166 @NonNull @GameManager.GameMode int[] availableGameModes, in GameModeInfo() argument170 mAvailableGameModes = Arrays.copyOf(availableGameModes, availableGameModes.length); in GameModeInfo()
43 int[] availableGameModes = in testParcelable() local53 .setAvailableGameModes(availableGameModes) in testParcelable()61 assertArrayEquals(availableGameModes, gameModeInfo.getAvailableGameModes()); in testParcelable()
1129 final @GameMode int[] availableGameModes = config.getAvailableGameModes();1132 .setAvailableGameModes(availableGameModes)1136 for (int gameMode : availableGameModes) {