Searched refs:bandFactorSum (Results 1 – 2 of 2) sorted by relevance
215 float bandFactorSum = 0; in limitLevel() local223 bandFactorSum += bandFactor1 * bandFactor2; in limitLevel()228 bandFactorSum -= 1.0; in limitLevel()229 if (bandFactorSum > 0) crossCorrection = bandFactorSum * 0.7; in limitLevel()
754 float bandFactorSum = 0; in LvmEffect_limitLevel() local762 bandFactorSum += bandFactor1 * bandFactor2; in LvmEffect_limitLevel()767 bandFactorSum -= 1.0; in LvmEffect_limitLevel()768 if (bandFactorSum > 0) crossCorrection = bandFactorSum * 0.7; in LvmEffect_limitLevel()