Searched refs:benchState (Results 1 – 3 of 3) sorted by relevance
31 void BM_SkiaDisplayList_alloc(benchmark::State& benchState) { in BM_SkiaDisplayList_alloc() argument32 while (benchState.KeepRunning()) { in BM_SkiaDisplayList_alloc()40 void BM_SkiaDisplayList_alloc_theoretical(benchmark::State& benchState) { in BM_SkiaDisplayList_alloc_theoretical() argument41 while (benchState.KeepRunning()) { in BM_SkiaDisplayList_alloc_theoretical()49 void BM_SkiaDisplayListCanvas_record_empty(benchmark::State& benchState) { in BM_SkiaDisplayListCanvas_record_empty() argument53 while (benchState.KeepRunning()) { in BM_SkiaDisplayListCanvas_record_empty()61 void BM_SkiaDisplayListCanvas_record_saverestore(benchmark::State& benchState) { in BM_SkiaDisplayListCanvas_record_saverestore() argument65 while (benchState.KeepRunning()) { in BM_SkiaDisplayListCanvas_record_saverestore()77 void BM_SkiaDisplayListCanvas_record_translate(benchmark::State& benchState) { in BM_SkiaDisplayListCanvas_record_translate() argument81 while (benchState.KeepRunning()) { in BM_SkiaDisplayListCanvas_record_translate()[all …]
28 void BM_CanvasOpBuffer_alloc(benchmark::State& benchState) { in BM_CanvasOpBuffer_alloc() argument29 while (benchState.KeepRunning()) { in BM_CanvasOpBuffer_alloc()37 void BM_CanvasOpBuffer_record_saverestore(benchmark::State& benchState) { in BM_CanvasOpBuffer_record_saverestore() argument39 while (benchState.KeepRunning()) { in BM_CanvasOpBuffer_record_saverestore()51 void BM_CanvasOpBuffer_record_saverestoreWithReuse(benchmark::State& benchState) { in BM_CanvasOpBuffer_record_saverestoreWithReuse() argument54 while (benchState.KeepRunning()) { in BM_CanvasOpBuffer_record_saverestoreWithReuse()65 void BM_CanvasOpBuffer_record_simpleBitmapView(benchmark::State& benchState) { in BM_CanvasOpBuffer_record_simpleBitmapView() argument71 while (benchState.KeepRunning()) { in BM_CanvasOpBuffer_record_simpleBitmapView()
145 benchmark::State& benchState, const char* saveFileName) { in benchDrawLayers() argument157 for (auto _ : benchState) { in benchDrawLayers()180 void BM_blur(benchmark::State& benchState, Args&&... args) { in BM_blur() argument224 benchDrawLayers(*re, layers, benchState, "blurred"); in BM_blur()