Searched refs:blurInput (Results 1 – 4 of 4) sorted by relevance
/frameworks/native/libs/renderengine/skia/filters/ |
D | GaussianBlurFilter.h | 41 const sk_sp<SkImage> blurInput, const SkRect& blurRect) const override;
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D | KawaseBlurFilter.h | 46 const sk_sp<SkImage> blurInput, const SkRect& blurRect) const override;
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D | BlurFilter.h | 44 const sk_sp<SkImage> blurInput,
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/frameworks/native/libs/renderengine/skia/ |
D | SkiaRenderEngine.cpp | 784 sk_sp<SkImage> blurInput; in drawLayersInternal() local 790 blurInput = activeSurface->makeImageSnapshot(); in drawLayersInternal() 804 dstCanvas->drawImage(blurInput, 0, 0, SkSamplingOptions(), &paint); in drawLayersInternal() 844 if (!blurInput) { in drawLayersInternal() 845 blurInput = activeSurface->makeImageSnapshot(); in drawLayersInternal() 874 blurInput, blurRect); in drawLayersInternal() 879 blurRect, blurredImage, blurInput); in drawLayersInternal() 887 mBlurFilter->generate(context, region.blurRadius, blurInput, in drawLayersInternal() 893 cachedBlurs[region.blurRadius], blurInput); in drawLayersInternal()
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