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Searched refs:blurInput (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/libs/renderengine/skia/filters/
DGaussianBlurFilter.h41 const sk_sp<SkImage> blurInput, const SkRect& blurRect) const override;
DKawaseBlurFilter.h46 const sk_sp<SkImage> blurInput, const SkRect& blurRect) const override;
DBlurFilter.h44 const sk_sp<SkImage> blurInput,
/frameworks/native/libs/renderengine/skia/
DSkiaRenderEngine.cpp784 sk_sp<SkImage> blurInput; in drawLayersInternal() local
790 blurInput = activeSurface->makeImageSnapshot(); in drawLayersInternal()
804 dstCanvas->drawImage(blurInput, 0, 0, SkSamplingOptions(), &paint); in drawLayersInternal()
844 if (!blurInput) { in drawLayersInternal()
845 blurInput = activeSurface->makeImageSnapshot(); in drawLayersInternal()
874 blurInput, blurRect); in drawLayersInternal()
879 blurRect, blurredImage, blurInput); in drawLayersInternal()
887 mBlurFilter->generate(context, region.blurRadius, blurInput, in drawLayersInternal()
893 cachedBlurs[region.blurRadius], blurInput); in drawLayersInternal()