Home
last modified time | relevance | path

Searched refs:blurLayers (Results 1 – 1 of 1) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/gl/
DGLESRenderEngine.cpp1049 std::deque<const LayerSettings*> blurLayers; in drawLayers() local
1053 blurLayers.push_back(layer); in drawLayers()
1057 const auto blurLayersSize = blurLayers.size(); in drawLayers()
1073 mBlurFilter->setAsDrawTarget(display, blurLayers.front()->backgroundBlurRadius); in drawLayers()
1106 if (blurLayers.size() > 0 && blurLayers.front() == layer) { in drawLayers()
1107 blurLayers.pop_front(); in drawLayers()
1117 if (blurLayers.size() == 0) { in drawLayers()
1129 blurLayers.front()->backgroundBlurRadius); in drawLayers()