/frameworks/native/libs/ui/include/ui/ |
D | ShadowSettings.h | 30 FloatRect boundaries = FloatRect(); member 55 return lhs.boundaries == rhs.boundaries && lhs.ambientColor == rhs.ambientColor &&
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/frameworks/native/libs/renderengine/tests/ |
D | RenderEngineTest.cpp | 391 const Rect casterRect(castingLayer.geometry.boundaries); in expectShadowColor() 681 layer.geometry.boundaries = fullscreenRect().toFloatRect(); in fillBuffer() 725 layer.geometry.boundaries = offsetRectAtZero().toFloatRect(); in fillRedOffsetBuffer() 761 layerOne.geometry.boundaries = rectOne.toFloatRect(); in fillBufferCheckers() 768 layerTwo.geometry.boundaries = rectTwo.toFloatRect(); in fillBufferCheckers() 775 layerThree.geometry.boundaries = rectThree.toFloatRect(); in fillBufferCheckers() 862 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillBufferWithLayerTransform() 895 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillBufferWithColorTransform() 906 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillBufferWithColorTransform() 924 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillBufferWithColorTransformAndSourceDataspace() [all …]
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/frameworks/native/libs/renderengine/skia/ |
D | Cache.cpp | 75 .boundaries = rect, in drawShadowLayers() 85 .boundaries = rect, in drawShadowLayers() 96 .boundaries = smallerRect, in drawShadowLayers() 139 .boundaries = rect, in drawImageLayers() 178 .boundaries = rect, in drawSolidLayers() 204 .boundaries = rect, in drawBlurLayers() 244 .boundaries = rect, in drawClippedLayers() 276 .boundaries = rect, in drawPIPImageLayer() 311 .boundaries = small, in drawHolePunchLayer() 341 .boundaries = rect, in drawImageDimmedLayers() [all …]
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D | SkiaRenderEngine.cpp | 837 getBoundsAndClip(layer.geometry.boundaries, layer.geometry.roundedCornersCrop, in drawLayersInternal() 903 if (layer.geometry.boundaries == layer.shadow.boundaries) { in drawLayersInternal() 908 getBoundsAndClip(layer.shadow.boundaries, layer.geometry.roundedCornersCrop, in drawLayersInternal()
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/frameworks/av/media/libstagefright/renderfright/tests/ |
D | RenderEngineTest.cpp | 194 const Rect casterRect(castingLayer.geometry.boundaries); in expectShadowColor() 450 layer.geometry.boundaries = fullscreenRect().toFloatRect(); in fillBuffer() 492 layer.geometry.boundaries = offsetRectAtZero().toFloatRect(); in fillRedOffsetBuffer() 526 layerOne.geometry.boundaries = rectOne.toFloatRect(); in fillBufferCheckers() 532 layerTwo.geometry.boundaries = rectTwo.toFloatRect(); in fillBufferCheckers() 538 layerThree.geometry.boundaries = rectThree.toFloatRect(); in fillBufferCheckers() 623 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillBufferWithLayerTransform() 654 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillBufferWithColorTransform() 665 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillBufferWithColorTransform() 687 layer.geometry.boundaries = fullscreenRect().toFloatRect(); in fillRedBufferWithRoundedCorners() [all …]
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/frameworks/base/packages/SystemUI/src/com/android/systemui/touch/ |
D | TouchInsetManager.java | 122 final Rect boundaries = new Rect(); in updateTouchRegions() 123 view.getDrawingRect(boundaries); in updateTouchRegions() 125 .offsetDescendantRectToMyCoords(view, boundaries); in updateTouchRegions() 126 affectedSurfaces.get(surface).op(boundaries, Region.Op.UNION); in updateTouchRegions()
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/frameworks/native/libs/renderengine/include/renderengine/ |
D | LayerSettings.h | 70 FloatRect boundaries = FloatRect(); member 159 return lhs.boundaries == rhs.boundaries && lhs.positionTransform == rhs.positionTransform && 207 PrintTo(settings.boundaries, os); in PrintTo() 232 PrintTo(settings.boundaries, os); in PrintTo()
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/frameworks/av/media/libstagefright/renderfright/include/renderengine/ |
D | LayerSettings.h | 72 FloatRect boundaries = FloatRect(); member 170 return lhs.boundaries == rhs.boundaries && lhs.positionTransform == rhs.positionTransform && 213 PrintTo(settings.boundaries, os); in PrintTo()
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/frameworks/native/libs/renderengine/benchmark/ |
D | RenderEngineBench.cpp | 116 .boundaries = layerRect, in copyBuffer() 202 .boundaries = layerRect, in BM_blur() 216 .boundaries = layerRect, in BM_blur()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/screenshot/scroll/ |
D | LongScreenshotActivity.java | 497 Rect boundaries = mCropView.getCropBoundaries(imageWidth, imageHeight); in updateImageDimensions() local 498 mTransitionView.setTranslationX(imageLeft + boundaries.left); in updateImageDimensions() 499 mTransitionView.setTranslationY(imageTop + boundaries.top); in updateImageDimensions() 502 params.width = boundaries.width(); in updateImageDimensions() 503 params.height = boundaries.height(); in updateImageDimensions()
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/frameworks/native/services/surfaceflinger/CompositionEngine/src/planner/ |
D | CachedSet.cpp | 239 holePunchBackgroundSettings.geometry.boundaries = holePunchSettings->geometry.boundaries; in render() 251 .boundaries = FloatRect(0.0f, 0.0f, in render()
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/frameworks/native/services/surfaceflinger/ |
D | LayerFE.cpp | 127 layerSettings.geometry.boundaries = in prepareClientCompositionInternal() 302 const Rect win{layerSettings.geometry.boundaries}; in prepareBufferStateClientComposition()
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D | ScreenCaptureOutput.cpp | 130 fillLayer.geometry.boundaries = in generateClientCompositionRequests()
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D | Layer.cpp | 4349 snapshot->shadowSettings.boundaries = mBounds; in updateSnapshot()
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/frameworks/base/libs/WindowManager/Shell/src/com/android/wm/shell/docs/ |
D | dagger.md | 11 - Can create boundaries within the same app to encourage better code modularity
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/frameworks/av/media/libstagefright/ |
D | FrameCaptureLayer.cpp | 78 layerSettings->geometry.boundaries = sourceCrop.toFloatRect(); in getLayerSettings()
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/frameworks/native/services/surfaceflinger/CompositionEngine/src/ |
D | OutputLayer.cpp | 870 const Rect boundaries = transform.transform(getState().overrideInfo.displayFrame); in getOverrideCompositionSettings() local 874 .boundaries = boundaries.toFloatRect(), in getOverrideCompositionSettings()
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D | Output.cpp | 1543 layerSettings.geometry.boundaries = rect.toFloatRect(); in appendRegionFlashRequests()
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/frameworks/native/services/surfaceflinger/CompositionEngine/tests/ |
D | OutputTest.cpp | 3708 r1.geometry.boundaries = FloatRect{1, 2, 3, 4}; in TEST_F() 3709 r2.geometry.boundaries = FloatRect{5, 6, 7, 8}; in TEST_F() 3741 r1.geometry.boundaries = FloatRect{1, 2, 3, 4}; in TEST_F() 3742 r2.geometry.boundaries = FloatRect{5, 6, 7, 8}; in TEST_F() 3775 r1.geometry.boundaries = FloatRect{1, 2, 3, 4}; in TEST_F() 3776 r2.geometry.boundaries = FloatRect{5, 6, 7, 8}; in TEST_F() 3805 r1.geometry.boundaries = FloatRect{1, 2, 3, 4}; in TEST_F() 3806 r2.geometry.boundaries = FloatRect{5, 6, 7, 8}; in TEST_F() 3838 r1.geometry.boundaries = FloatRect{1, 2, 3, 4}; in TEST_F() 3839 r2.geometry.boundaries = FloatRect{5, 6, 7, 8}; in TEST_F() [all …]
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/frameworks/av/media/libstagefright/renderfright/fuzzer/ |
D | libstagefright_renderfright_fuzzer.cpp | 156 layerSetting.geometry.boundaries = sourceCrop.toFloatRect(); in getLayerSetting()
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/frameworks/av/media/libstagefright/renderfright/gl/ |
D | GLESRenderEngine.cpp | 775 FloatRect cropWin = layer.geometry.boundaries; in setupLayerCropping() 1151 const FloatRect bounds = layer->geometry.boundaries; in drawLayers() 1202 handleShadow(layer->geometry.boundaries, layer->geometry.roundedCornersRadius, in drawLayers()
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/frameworks/base/ |
D | Android.bp | 24 // across process boundaries. 182 // They shouldn't be exported across module boundaries.
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/frameworks/av/media/codec2/hal/plugin/samples/ |
D | SampleFilterPlugin.cpp | 732 layerSettings.geometry.boundaries = sourceCrop.toFloatRect(); in processLoop()
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/frameworks/native/services/surfaceflinger/FrontEnd/ |
D | LayerSnapshotBuilder.cpp | 1034 snapshot.shadowSettings.boundaries = snapshot.geomLayerBounds; in updateShadows()
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/frameworks/proto_logging/stats/ |
D | atoms.proto | 5314 // Allows applications to easily use a custom event as start/stop boundaries (ie, define custom 23386 // Ambient brightness values for creating bucket boundaries from.
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