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Searched refs:boundaries (Results 1 – 25 of 25) sorted by relevance

/frameworks/native/libs/ui/include/ui/
DShadowSettings.h30 FloatRect boundaries = FloatRect(); member
55 return lhs.boundaries == rhs.boundaries && lhs.ambientColor == rhs.ambientColor &&
/frameworks/native/libs/renderengine/tests/
DRenderEngineTest.cpp391 const Rect casterRect(castingLayer.geometry.boundaries); in expectShadowColor()
681 layer.geometry.boundaries = fullscreenRect().toFloatRect(); in fillBuffer()
725 layer.geometry.boundaries = offsetRectAtZero().toFloatRect(); in fillRedOffsetBuffer()
761 layerOne.geometry.boundaries = rectOne.toFloatRect(); in fillBufferCheckers()
768 layerTwo.geometry.boundaries = rectTwo.toFloatRect(); in fillBufferCheckers()
775 layerThree.geometry.boundaries = rectThree.toFloatRect(); in fillBufferCheckers()
862 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillBufferWithLayerTransform()
895 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillBufferWithColorTransform()
906 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillBufferWithColorTransform()
924 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillBufferWithColorTransformAndSourceDataspace()
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/frameworks/native/libs/renderengine/skia/
DCache.cpp75 .boundaries = rect, in drawShadowLayers()
85 .boundaries = rect, in drawShadowLayers()
96 .boundaries = smallerRect, in drawShadowLayers()
139 .boundaries = rect, in drawImageLayers()
178 .boundaries = rect, in drawSolidLayers()
204 .boundaries = rect, in drawBlurLayers()
244 .boundaries = rect, in drawClippedLayers()
276 .boundaries = rect, in drawPIPImageLayer()
311 .boundaries = small, in drawHolePunchLayer()
341 .boundaries = rect, in drawImageDimmedLayers()
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DSkiaRenderEngine.cpp837 getBoundsAndClip(layer.geometry.boundaries, layer.geometry.roundedCornersCrop, in drawLayersInternal()
903 if (layer.geometry.boundaries == layer.shadow.boundaries) { in drawLayersInternal()
908 getBoundsAndClip(layer.shadow.boundaries, layer.geometry.roundedCornersCrop, in drawLayersInternal()
/frameworks/av/media/libstagefright/renderfright/tests/
DRenderEngineTest.cpp194 const Rect casterRect(castingLayer.geometry.boundaries); in expectShadowColor()
450 layer.geometry.boundaries = fullscreenRect().toFloatRect(); in fillBuffer()
492 layer.geometry.boundaries = offsetRectAtZero().toFloatRect(); in fillRedOffsetBuffer()
526 layerOne.geometry.boundaries = rectOne.toFloatRect(); in fillBufferCheckers()
532 layerTwo.geometry.boundaries = rectTwo.toFloatRect(); in fillBufferCheckers()
538 layerThree.geometry.boundaries = rectThree.toFloatRect(); in fillBufferCheckers()
623 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillBufferWithLayerTransform()
654 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillBufferWithColorTransform()
665 layer.geometry.boundaries = Rect(1, 1).toFloatRect(); in fillBufferWithColorTransform()
687 layer.geometry.boundaries = fullscreenRect().toFloatRect(); in fillRedBufferWithRoundedCorners()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/touch/
DTouchInsetManager.java122 final Rect boundaries = new Rect(); in updateTouchRegions()
123 view.getDrawingRect(boundaries); in updateTouchRegions()
125 .offsetDescendantRectToMyCoords(view, boundaries); in updateTouchRegions()
126 affectedSurfaces.get(surface).op(boundaries, Region.Op.UNION); in updateTouchRegions()
/frameworks/native/libs/renderengine/include/renderengine/
DLayerSettings.h70 FloatRect boundaries = FloatRect(); member
159 return lhs.boundaries == rhs.boundaries && lhs.positionTransform == rhs.positionTransform &&
207 PrintTo(settings.boundaries, os); in PrintTo()
232 PrintTo(settings.boundaries, os); in PrintTo()
/frameworks/av/media/libstagefright/renderfright/include/renderengine/
DLayerSettings.h72 FloatRect boundaries = FloatRect(); member
170 return lhs.boundaries == rhs.boundaries && lhs.positionTransform == rhs.positionTransform &&
213 PrintTo(settings.boundaries, os); in PrintTo()
/frameworks/native/libs/renderengine/benchmark/
DRenderEngineBench.cpp116 .boundaries = layerRect, in copyBuffer()
202 .boundaries = layerRect, in BM_blur()
216 .boundaries = layerRect, in BM_blur()
/frameworks/base/packages/SystemUI/src/com/android/systemui/screenshot/scroll/
DLongScreenshotActivity.java497 Rect boundaries = mCropView.getCropBoundaries(imageWidth, imageHeight); in updateImageDimensions() local
498 mTransitionView.setTranslationX(imageLeft + boundaries.left); in updateImageDimensions()
499 mTransitionView.setTranslationY(imageTop + boundaries.top); in updateImageDimensions()
502 params.width = boundaries.width(); in updateImageDimensions()
503 params.height = boundaries.height(); in updateImageDimensions()
/frameworks/native/services/surfaceflinger/CompositionEngine/src/planner/
DCachedSet.cpp239 holePunchBackgroundSettings.geometry.boundaries = holePunchSettings->geometry.boundaries; in render()
251 .boundaries = FloatRect(0.0f, 0.0f, in render()
/frameworks/native/services/surfaceflinger/
DLayerFE.cpp127 layerSettings.geometry.boundaries = in prepareClientCompositionInternal()
302 const Rect win{layerSettings.geometry.boundaries}; in prepareBufferStateClientComposition()
DScreenCaptureOutput.cpp130 fillLayer.geometry.boundaries = in generateClientCompositionRequests()
DLayer.cpp4349 snapshot->shadowSettings.boundaries = mBounds; in updateSnapshot()
/frameworks/base/libs/WindowManager/Shell/src/com/android/wm/shell/docs/
Ddagger.md11 - Can create boundaries within the same app to encourage better code modularity
/frameworks/av/media/libstagefright/
DFrameCaptureLayer.cpp78 layerSettings->geometry.boundaries = sourceCrop.toFloatRect(); in getLayerSettings()
/frameworks/native/services/surfaceflinger/CompositionEngine/src/
DOutputLayer.cpp870 const Rect boundaries = transform.transform(getState().overrideInfo.displayFrame); in getOverrideCompositionSettings() local
874 .boundaries = boundaries.toFloatRect(), in getOverrideCompositionSettings()
DOutput.cpp1543 layerSettings.geometry.boundaries = rect.toFloatRect(); in appendRegionFlashRequests()
/frameworks/native/services/surfaceflinger/CompositionEngine/tests/
DOutputTest.cpp3708 r1.geometry.boundaries = FloatRect{1, 2, 3, 4}; in TEST_F()
3709 r2.geometry.boundaries = FloatRect{5, 6, 7, 8}; in TEST_F()
3741 r1.geometry.boundaries = FloatRect{1, 2, 3, 4}; in TEST_F()
3742 r2.geometry.boundaries = FloatRect{5, 6, 7, 8}; in TEST_F()
3775 r1.geometry.boundaries = FloatRect{1, 2, 3, 4}; in TEST_F()
3776 r2.geometry.boundaries = FloatRect{5, 6, 7, 8}; in TEST_F()
3805 r1.geometry.boundaries = FloatRect{1, 2, 3, 4}; in TEST_F()
3806 r2.geometry.boundaries = FloatRect{5, 6, 7, 8}; in TEST_F()
3838 r1.geometry.boundaries = FloatRect{1, 2, 3, 4}; in TEST_F()
3839 r2.geometry.boundaries = FloatRect{5, 6, 7, 8}; in TEST_F()
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/frameworks/av/media/libstagefright/renderfright/fuzzer/
Dlibstagefright_renderfright_fuzzer.cpp156 layerSetting.geometry.boundaries = sourceCrop.toFloatRect(); in getLayerSetting()
/frameworks/av/media/libstagefright/renderfright/gl/
DGLESRenderEngine.cpp775 FloatRect cropWin = layer.geometry.boundaries; in setupLayerCropping()
1151 const FloatRect bounds = layer->geometry.boundaries; in drawLayers()
1202 handleShadow(layer->geometry.boundaries, layer->geometry.roundedCornersRadius, in drawLayers()
/frameworks/base/
DAndroid.bp24 // across process boundaries.
182 // They shouldn't be exported across module boundaries.
/frameworks/av/media/codec2/hal/plugin/samples/
DSampleFilterPlugin.cpp732 layerSettings.geometry.boundaries = sourceCrop.toFloatRect(); in processLoop()
/frameworks/native/services/surfaceflinger/FrontEnd/
DLayerSnapshotBuilder.cpp1034 snapshot.shadowSettings.boundaries = snapshot.geomLayerBounds; in updateShadows()
/frameworks/proto_logging/stats/
Datoms.proto5314 // Allows applications to easily use a custom event as start/stop boundaries (ie, define custom
23386 // Ambient brightness values for creating bucket boundaries from.