Searched refs:bufferStatus (Results 1 – 4 of 4) sorted by relevance
/frameworks/native/services/surfaceflinger/ |
D | HdrSdrRatioOverlay.cpp | 77 const status_t bufferStatus = buffer->initCheck(); in draw() local 78 LOG_ALWAYS_FATAL_IF(bufferStatus != OK, "HdrSdrRatioOverlay: Buffer failed to allocate: %d", in draw() 79 bufferStatus); in draw()
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D | RefreshRateOverlay.cpp | 65 const status_t bufferStatus = buffer->initCheck(); in draw() local 66 LOG_ALWAYS_FATAL_IF(bufferStatus != OK, "RefreshRateOverlay: Buffer failed to allocate: %d", in draw() 67 bufferStatus); in draw()
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D | RegionSamplingThread.cpp | 337 const status_t bufferStatus = graphicBuffer->initCheck(); in captureSample() local 338 LOG_ALWAYS_FATAL_IF(bufferStatus != OK, "captureSample: Buffer failed to allocate: %d", in captureSample() 339 bufferStatus); in captureSample()
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D | SurfaceFlinger.cpp | 8247 const status_t bufferStatus = buffer->initCheck(); in captureScreenCommon() local 8248 if (bufferStatus != OK) { in captureScreenCommon() 8252 ALOGE("%s: Buffer failed to allocate: %d", __func__, bufferStatus); in captureScreenCommon() 8253 invokeScreenCaptureError(bufferStatus, captureListener); in captureScreenCommon() 8282 const status_t bufferStatus = buffer->initCheck(); in captureScreenCommon() local 8283 if (bufferStatus != OK) { in captureScreenCommon() 8287 ALOGE("%s: Buffer failed to allocate: %d", __func__, bufferStatus); in captureScreenCommon() 8288 invokeScreenCaptureError(bufferStatus, captureListener); in captureScreenCommon()
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