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Searched refs:bufferStatus (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/services/surfaceflinger/
DHdrSdrRatioOverlay.cpp77 const status_t bufferStatus = buffer->initCheck(); in draw() local
78 LOG_ALWAYS_FATAL_IF(bufferStatus != OK, "HdrSdrRatioOverlay: Buffer failed to allocate: %d", in draw()
79 bufferStatus); in draw()
DRefreshRateOverlay.cpp65 const status_t bufferStatus = buffer->initCheck(); in draw() local
66 LOG_ALWAYS_FATAL_IF(bufferStatus != OK, "RefreshRateOverlay: Buffer failed to allocate: %d", in draw()
67 bufferStatus); in draw()
DRegionSamplingThread.cpp337 const status_t bufferStatus = graphicBuffer->initCheck(); in captureSample() local
338 LOG_ALWAYS_FATAL_IF(bufferStatus != OK, "captureSample: Buffer failed to allocate: %d", in captureSample()
339 bufferStatus); in captureSample()
DSurfaceFlinger.cpp8247 const status_t bufferStatus = buffer->initCheck(); in captureScreenCommon() local
8248 if (bufferStatus != OK) { in captureScreenCommon()
8252 ALOGE("%s: Buffer failed to allocate: %d", __func__, bufferStatus); in captureScreenCommon()
8253 invokeScreenCaptureError(bufferStatus, captureListener); in captureScreenCommon()
8282 const status_t bufferStatus = buffer->initCheck(); in captureScreenCommon() local
8283 if (bufferStatus != OK) { in captureScreenCommon()
8287 ALOGE("%s: Buffer failed to allocate: %d", __func__, bufferStatus); in captureScreenCommon()
8288 invokeScreenCaptureError(bufferStatus, captureListener); in captureScreenCommon()