Searched refs:burnInPreventionOffsetY (Results 1 – 1 of 1) sorted by relevance
297 int burnInPreventionOffsetY = mMaxBurnInPreventionOffsetYClock; // requested offset in getClockY() local304 burnInPreventionOffsetY = (int) (clockY - mCutoutTopInset) / 2; in getClockY()305 if (mMaxBurnInPreventionOffsetYClock < burnInPreventionOffsetY) { in getClockY()306 burnInPreventionOffsetY = mMaxBurnInPreventionOffsetYClock; in getClockY()308 shift = -burnInPreventionOffsetY; in getClockY()313 burnInPreventionOffsetY = (int) (lowerSpace + upperSpace) / 2; in getClockY()314 if (mMaxBurnInPreventionOffsetYClock < burnInPreventionOffsetY) { in getClockY()315 burnInPreventionOffsetY = mMaxBurnInPreventionOffsetYClock; in getClockY()321 float fullyDarkBurnInOffset = burnInPreventionOffsetY(burnInPreventionOffsetY); in getClockY()327 final float finalBurnInPreventionOffsetY = burnInPreventionOffsetY; in getClockY()[all …]