Searched refs:c2_nsecs_t (Results 1 – 7 of 7) sorted by relevance
54 virtual c2_status_t wait(c2_nsecs_t timeoutNs) = 0;105 c2_status_t C2Fence::wait(c2_nsecs_t timeoutNs) { in wait()150 virtual c2_status_t wait(c2_nsecs_t timeoutNs) { in wait()271 virtual c2_status_t wait(c2_nsecs_t timeoutNs) { in wait()634 bool waitEvent(c2_nsecs_t timeoutNs, bool *hangUp, bool *event) const { in waitEvent()681 virtual c2_status_t wait(c2_nsecs_t timeoutNs) { in wait()
36 c2_nsecs_t static constexpr kBlockingFetchTimeoutNs = 5000000000LL; // 5 secs37 c2_nsecs_t static constexpr kSyncFenceWaitNs = (1000000000LL / 60LL); // 60 fps frame secs218 c2_nsecs_t timeoutNs, in _fetchGraphicBlock()
290 c2_status_t C2SyncVariables::waitForChange(uint32_t waitId, c2_nsecs_t timeoutNs) { in waitForChange()
113 c2_status_t waitForChange(uint32_t waitId, c2_nsecs_t timeoutNs);
77 c2_nsecs_t timeoutNs,
25 typedef int64_t c2_nsecs_t; typedef
85 c2_status_t wait(c2_nsecs_t timeoutNs);