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Searched refs:c2_nsecs_t (Results 1 – 7 of 7) sorted by relevance

/frameworks/av/media/codec2/vndk/
DC2Fence.cpp54 virtual c2_status_t wait(c2_nsecs_t timeoutNs) = 0;
105 c2_status_t C2Fence::wait(c2_nsecs_t timeoutNs) { in wait()
150 virtual c2_status_t wait(c2_nsecs_t timeoutNs) { in wait()
271 virtual c2_status_t wait(c2_nsecs_t timeoutNs) { in wait()
634 bool waitEvent(c2_nsecs_t timeoutNs, bool *hangUp, bool *event) const { in waitEvent()
681 virtual c2_status_t wait(c2_nsecs_t timeoutNs) { in wait()
/frameworks/av/media/codec2/vndk/platform/
DC2IgbaBuffer.cpp36 c2_nsecs_t static constexpr kBlockingFetchTimeoutNs = 5000000000LL; // 5 secs
37 c2_nsecs_t static constexpr kSyncFenceWaitNs = (1000000000LL / 60LL); // 60 fps frame secs
218 c2_nsecs_t timeoutNs, in _fetchGraphicBlock()
DC2SurfaceSyncObj.cpp290 c2_status_t C2SyncVariables::waitForChange(uint32_t waitId, c2_nsecs_t timeoutNs) { in waitForChange()
/frameworks/av/media/codec2/vndk/include/
DC2SurfaceSyncObj.h113 c2_status_t waitForChange(uint32_t waitId, c2_nsecs_t timeoutNs);
DC2IgbaBufferPriv.h77 c2_nsecs_t timeoutNs,
/frameworks/av/media/codec2/core/include/
DC2.h25 typedef int64_t c2_nsecs_t; typedef
DC2Buffer.h85 c2_status_t wait(c2_nsecs_t timeoutNs);