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Searched refs:callbackHandles (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/services/surfaceflinger/
DLayer.cpp2815 mDrawingState.callbackHandles = {}; in cloneDrawingState()
2861 for (auto& handle : mDrawingState.callbackHandles) { in findCallbackHandle()
2965 for (const auto& handle : mDrawingState.callbackHandles) { in releasePendingBuffer()
2974 for (auto& handle : mDrawingState.callbackHandles) { in releasePendingBuffer()
2982 transferAvailableJankData(mDrawingState.callbackHandles, jankData); in releasePendingBuffer()
2983 mFlinger->getTransactionCallbackInvoker().addCallbackHandles(mDrawingState.callbackHandles, in releasePendingBuffer()
2985 mDrawingState.callbackHandles = {}; in releasePendingBuffer()
3441 mDrawingState.callbackHandles.push_back(handle); in setTransactionCompletedListeners()
3512 for (const auto& handle : mDrawingState.callbackHandles) { in onPreComposition()
3553 for (auto& handle : mDrawingState.callbackHandles) { in updateTexImage()
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DLayer.h170 std::deque<sp<CallbackHandle>> callbackHandles; member
DSurfaceFlinger.cpp5798 std::vector<sp<CallbackHandle>> callbackHandles; in setClientStateLocked() local
5801 callbackHandles.emplace_back( in setClientStateLocked()
5830 if (layer->setTransactionCompletedListeners(callbackHandles, in setClientStateLocked()
5895 std::vector<sp<CallbackHandle>> callbackHandles; in updateLayerCallbacksAndStats() local
5898 callbackHandles.emplace_back( in updateLayerCallbacksAndStats()
5963 if (layer->setTransactionCompletedListeners(callbackHandles, willPresentCurrentTransaction)) in updateLayerCallbacksAndStats()