Searched refs:casterIsTranslucent (Results 1 – 14 of 14) sorted by relevance
/frameworks/native/libs/ui/include/ui/ |
D | ShadowSettings.h | 51 bool casterIsTranslucent = false; member 58 lhs.casterIsTranslucent == rhs.casterIsTranslucent;
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/frameworks/av/media/libstagefright/renderfright/gl/ |
D | GLShadowVertexGenerator.cpp | 32 bool casterIsTranslucent, const vec4& ambientColor, in GLShadowVertexGenerator() argument 41 casterIsTranslucent, ambientColor); in GLShadowVertexGenerator() 51 getSpotShadowGeometry(casterRect, casterCornerRadius, casterZ, casterIsTranslucent, in GLShadowVertexGenerator()
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D | GLSkiaShadowPort.h | 61 bool casterIsTranslucent, const vec4& spotColor, 66 bool casterIsTranslucent,
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D | GLShadowVertexGenerator.h | 41 bool casterIsTranslucent, const vec4& ambientColor,
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D | GLSkiaShadowPort.cpp | 550 bool casterIsTranslucent, in getAmbientShadowGeometry() argument 565 if (casterIsTranslucent) { in getAmbientShadowGeometry() 576 bool casterIsTranslucent, const vec4& spotColor, in getSpotShadowGeometry() argument 600 if (casterIsTranslucent) { in getSpotShadowGeometry()
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D | GLESRenderEngine.cpp | 1739 settings.casterIsTranslucent, settings.ambientColor, in handleShadow()
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/frameworks/av/media/libstagefright/renderfright/include/renderengine/ |
D | LayerSettings.h | 127 bool casterIsTranslucent = false; member 182 lhs.length == rhs.length && lhs.casterIsTranslucent == rhs.casterIsTranslucent; 236 *os << "\n .casterIsTranslucent = " << settings.casterIsTranslucent; in PrintTo()
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/frameworks/native/libs/renderengine/include/renderengine/ |
D | LayerSettings.h | 238 *os << "\n .casterIsTranslucent = " << settings.casterIsTranslucent; in PrintTo()
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/frameworks/av/media/libstagefright/renderfright/fuzzer/ |
D | libstagefright_renderfright_fuzzer.cpp | 183 layerSetting.shadow.casterIsTranslucent = mFdp.ConsumeBool(); in getLayerSetting()
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/frameworks/av/media/libstagefright/renderfright/tests/ |
D | RenderEngineTest.cpp | 231 bool casterIsTranslucent) { in getShadowSettings() 238 shadow.casterIsTranslucent = casterIsTranslucent; in getShadowSettings()
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/frameworks/native/libs/renderengine/tests/ |
D | RenderEngineTest.cpp | 449 bool casterIsTranslucent) { in getShadowSettings() argument 456 shadow.casterIsTranslucent = casterIsTranslucent; in getShadowSettings()
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/frameworks/native/libs/renderengine/skia/ |
D | SkiaRenderEngine.cpp | 1191 settings.casterIsTranslucent ? kTransparentOccluder_ShadowFlag : kNone_ShadowFlag; in drawShadow()
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/frameworks/native/services/surfaceflinger/FrontEnd/ |
D | LayerSnapshotBuilder.cpp | 1038 snapshot.shadowSettings.casterIsTranslucent = in updateShadows()
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/frameworks/native/services/surfaceflinger/ |
D | Layer.cpp | 4357 snapshot->shadowSettings.casterIsTranslucent = !casterIsOpaque || (casterAlpha < 1.0f); in updateSnapshot()
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