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Searched refs:casterIsTranslucent (Results 1 – 14 of 14) sorted by relevance

/frameworks/native/libs/ui/include/ui/
DShadowSettings.h51 bool casterIsTranslucent = false; member
58 lhs.casterIsTranslucent == rhs.casterIsTranslucent;
/frameworks/av/media/libstagefright/renderfright/gl/
DGLShadowVertexGenerator.cpp32 bool casterIsTranslucent, const vec4& ambientColor, in GLShadowVertexGenerator() argument
41 casterIsTranslucent, ambientColor); in GLShadowVertexGenerator()
51 getSpotShadowGeometry(casterRect, casterCornerRadius, casterZ, casterIsTranslucent, in GLShadowVertexGenerator()
DGLSkiaShadowPort.h61 bool casterIsTranslucent, const vec4& spotColor,
66 bool casterIsTranslucent,
DGLShadowVertexGenerator.h41 bool casterIsTranslucent, const vec4& ambientColor,
DGLSkiaShadowPort.cpp550 bool casterIsTranslucent, in getAmbientShadowGeometry() argument
565 if (casterIsTranslucent) { in getAmbientShadowGeometry()
576 bool casterIsTranslucent, const vec4& spotColor, in getSpotShadowGeometry() argument
600 if (casterIsTranslucent) { in getSpotShadowGeometry()
DGLESRenderEngine.cpp1739 settings.casterIsTranslucent, settings.ambientColor, in handleShadow()
/frameworks/av/media/libstagefright/renderfright/include/renderengine/
DLayerSettings.h127 bool casterIsTranslucent = false; member
182 lhs.length == rhs.length && lhs.casterIsTranslucent == rhs.casterIsTranslucent;
236 *os << "\n .casterIsTranslucent = " << settings.casterIsTranslucent; in PrintTo()
/frameworks/native/libs/renderengine/include/renderengine/
DLayerSettings.h238 *os << "\n .casterIsTranslucent = " << settings.casterIsTranslucent; in PrintTo()
/frameworks/av/media/libstagefright/renderfright/fuzzer/
Dlibstagefright_renderfright_fuzzer.cpp183 layerSetting.shadow.casterIsTranslucent = mFdp.ConsumeBool(); in getLayerSetting()
/frameworks/av/media/libstagefright/renderfright/tests/
DRenderEngineTest.cpp231 bool casterIsTranslucent) { in getShadowSettings()
238 shadow.casterIsTranslucent = casterIsTranslucent; in getShadowSettings()
/frameworks/native/libs/renderengine/tests/
DRenderEngineTest.cpp449 bool casterIsTranslucent) { in getShadowSettings() argument
456 shadow.casterIsTranslucent = casterIsTranslucent; in getShadowSettings()
/frameworks/native/libs/renderengine/skia/
DSkiaRenderEngine.cpp1191 settings.casterIsTranslucent ? kTransparentOccluder_ShadowFlag : kNone_ShadowFlag; in drawShadow()
/frameworks/native/services/surfaceflinger/FrontEnd/
DLayerSnapshotBuilder.cpp1038 snapshot.shadowSettings.casterIsTranslucent = in updateShadows()
/frameworks/native/services/surfaceflinger/
DLayer.cpp4357 snapshot->shadowSettings.casterIsTranslucent = !casterIsOpaque || (casterAlpha < 1.0f); in updateSnapshot()