Searched refs:casterRect (Results 1 – 8 of 8) sorted by relevance
/frameworks/av/media/libstagefright/renderfright/gl/ |
D | GLShadowVertexGenerator.cpp | 30 GLShadowVertexGenerator::GLShadowVertexGenerator(const FloatRect& casterRect, in GLShadowVertexGenerator() argument 40 mAmbientShadowGeometry = getAmbientShadowGeometry(casterRect, casterCornerRadius, casterZ, in GLShadowVertexGenerator() 51 getSpotShadowGeometry(casterRect, casterCornerRadius, casterZ, casterIsTranslucent, in GLShadowVertexGenerator()
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D | GLSkiaShadowPort.cpp | 548 std::unique_ptr<Geometry> getAmbientShadowGeometry(const FloatRect& casterRect, in getAmbientShadowGeometry() argument 558 FloatRect outsetRect(casterRect); in getAmbientShadowGeometry() 574 std::unique_ptr<Geometry> getSpotShadowGeometry(const FloatRect& casterRect, in getSpotShadowGeometry() argument 594 FloatRect spotShadowRect = shadowTransform.transform(casterRect); in getSpotShadowGeometry() 619 maxOffset = std::max(std::max(std::abs(spotShadowRect.left - casterRect.left), in getSpotShadowGeometry() 620 std::abs(spotShadowRect.top - casterRect.top)), in getSpotShadowGeometry() 621 std::max(std::abs(spotShadowRect.right - casterRect.right), in getSpotShadowGeometry() 622 std::abs(spotShadowRect.bottom - casterRect.bottom))); in getSpotShadowGeometry() 625 vec2 upperLeftOffset = vec2(spotShadowRect.left - casterRect.left + dr, in getSpotShadowGeometry() 626 spotShadowRect.top - casterRect.top + dr); in getSpotShadowGeometry() [all …]
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D | GLSkiaShadowPort.h | 59 std::unique_ptr<Geometry> getSpotShadowGeometry(const FloatRect& casterRect, 64 std::unique_ptr<Geometry> getAmbientShadowGeometry(const FloatRect& casterRect,
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D | GLShadowVertexGenerator.h | 40 GLShadowVertexGenerator(const FloatRect& casterRect, float casterCornerRadius, float casterZ,
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D | GLESRenderEngine.h | 161 void handleShadow(const FloatRect& casterRect, float casterCornerRadius,
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D | GLESRenderEngine.cpp | 1734 void GLESRenderEngine::handleShadow(const FloatRect& casterRect, float casterCornerRadius, in handleShadow() argument 1738 const GLShadowVertexGenerator shadows(casterRect, casterCornerRadius, casterZ, in handleShadow()
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/frameworks/av/media/libstagefright/renderfright/tests/ |
D | RenderEngineTest.cpp | 194 const Rect casterRect(castingLayer.geometry.boundaries); in expectShadowColor() local 195 Region casterRegion = Region(casterRect); in expectShadowColor() 200 casterRegion.subtractSelf(cornerRect.offsetTo(casterRect.left, casterRect.top)); in expectShadowColor() 202 cornerRect.offsetTo(casterRect.right - casterCornerRadius, casterRect.top)); in expectShadowColor() 204 cornerRect.offsetTo(casterRect.left, casterRect.bottom - casterCornerRadius)); in expectShadowColor() 205 casterRegion.subtractSelf(cornerRect.offsetTo(casterRect.right - casterCornerRadius, in expectShadowColor() 206 casterRect.bottom - casterCornerRadius)); in expectShadowColor() 211 Rect(casterRect).inset(shadowInset, shadowInset, shadowInset, shadowInset); in expectShadowColor() 212 const Region shadowRegion = Region(casterWithShadow).subtractSelf(casterRect); in expectShadowColor()
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/frameworks/native/libs/renderengine/tests/ |
D | RenderEngineTest.cpp | 391 const Rect casterRect(castingLayer.geometry.boundaries); in expectShadowColor() local 392 Region casterRegion = Region(casterRect); in expectShadowColor() 399 casterRegion.subtractSelf(cornerRect.offsetTo(casterRect.left, casterRect.top)); in expectShadowColor() 401 cornerRect.offsetTo(casterRect.right - casterCornerRadius, casterRect.top)); in expectShadowColor() 403 cornerRect.offsetTo(casterRect.left, casterRect.bottom - casterCornerRadius)); in expectShadowColor() 404 casterRegion.subtractSelf(cornerRect.offsetTo(casterRect.right - casterCornerRadius, in expectShadowColor() 405 casterRect.bottom - casterCornerRadius)); in expectShadowColor() 410 Rect(casterRect).inset(shadowInset, shadowInset, shadowInset, shadowInset); in expectShadowColor() 411 const Region shadowRegion = Region(casterWithShadow).subtractSelf(casterRect); in expectShadowColor() 432 const Rect casterRect(casterBounds); in expectShadowColorWithoutCaster() local [all …]
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