Searched refs:checkErrors (Results 1 – 5 of 5) sorted by relevance
58 mEngine.checkErrors("Linking program"); in compile()68 mEngine.checkErrors("Creating shader"); in compileShader()91 mEngine.checkErrors("Creating program"); in createAndLink()96 mEngine.checkErrors("Linking program"); in createAndLink()
205 mEngine.checkErrors("Drawing blur mesh"); in render()
403 checkErrors("BlurFilter creation"); in GLESRenderEngine()931 checkErrors(); in cleanupPostRender()951 void GLESRenderEngine::checkErrors() const { in checkErrors() function in android::renderengine::gl::GLESRenderEngine952 checkErrors(nullptr); in checkErrors()955 void GLESRenderEngine::checkErrors(const char* tag) const { in checkErrors() function in android::renderengine::gl::GLESRenderEngine1066 checkErrors(); in drawLayers()1077 checkErrors(); in drawLayers()1113 checkErrors("Can't render first blur pass"); in drawLayers()1134 checkErrors("Can't bind native framebuffer"); in drawLayers()1142 checkErrors("Can't render blur filter"); in drawLayers()[all …]
81 mEngine.checkErrors("Allocating Fbo texture"); in allocateBuffers()
128 void checkErrors() const;129 void checkErrors(const char* tag) const;