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Searched refs:compileTimeMs (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/gl/
DProgramCache.cpp157 float compileTimeMs = static_cast<float>(timeAfter - timeBefore) / 1.0E6; in primeCache() local
158 ALOGD("shader cache generated - %u shaders in %f ms\n", shaderCount, compileTimeMs); in primeCache()
/frameworks/native/libs/renderengine/skia/
DCache.cpp806 const float compileTimeMs = static_cast<float>(timeAfter - timeBefore) / 1.0E6; in primeShaderCache() local
808 ALOGD("Shader cache generated %d shaders in %f ms\n", shadersCompiled, compileTimeMs); in primeShaderCache()