Searched refs:compileTimeMs (Results 1 – 2 of 2) sorted by relevance
157 float compileTimeMs = static_cast<float>(timeAfter - timeBefore) / 1.0E6; in primeCache() local158 ALOGD("shader cache generated - %u shaders in %f ms\n", shaderCount, compileTimeMs); in primeCache()
806 const float compileTimeMs = static_cast<float>(timeAfter - timeBefore) / 1.0E6; in primeShaderCache() local808 ALOGD("Shader cache generated %d shaders in %f ms\n", shadersCompiled, compileTimeMs); in primeShaderCache()