Searched refs:contentMaxLuminance (Results 1 – 4 of 4) sorted by relevance
284 .value = buildUniformValue<float>(metadata.contentMaxLuminance)}); in generateShaderSkSLUniforms()329 if (metadata.contentMaxLuminance > metadata.displayMaxLuminance) { in lookupTonemapGain()335 double x2 = x1 + (metadata.contentMaxLuminance - x1) / 2.0; in lookupTonemapGain()340 double h23 = metadata.contentMaxLuminance - x2; in lookupTonemapGain()
51 float contentMaxLuminance = 0.0; member
32 .contentMaxLuminance = kContentMaxLuminance}; in TEST_F()
304 .contentMaxLuminance = in buildLinearEffectUniforms()