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Searched refs:contexts_ (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/media/mca/filterfw/native/core/
Dgl_env.cpp62 for (std::map<int, EGLContext>::iterator it = contexts_.begin(); in ~GLEnv()
63 it != contexts_.end(); in ~GLEnv()
83 return (contexts_.size() > 0 && in IsInitialized()
121 contexts_[0] = eglGetCurrentContext(); in InitWithCurrentContext()
180 contexts_[0] = eglCreateContext(display(), in InitWithNewContext()
276 const int id = contexts_.size(); in AddContext()
277 contexts_[id] = context; in AddContext()
282 const EGLContext* context = FindOrNull(contexts_, context_id); in SwitchToContextId()
295 const EGLContext* context = FindOrNull(contexts_, context_id); in ReleaseContextId()
297 contexts_.erase(context_id); in ReleaseContextId()
Dgl_env.h155 return contexts_.find(context_id_)->second; in context()
233 std::map<int, EGLContext> contexts_; variable