/frameworks/base/libs/hwui/tests/common/scenes/ |
D | ShadowShaderAnimation.cpp | 39 createCard(outset, outset, width - (outset * 2), height - (outset * 2)); in createContent() 56 sp<RenderNode> createCard(int x, int y, int width, int height) { in createCard() function in ShadowShaderAnimation
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D | ShadowGrid2Animation.cpp | 38 sp<RenderNode> card = createCard(x, y, dp(50), dp(50)); in createContent() 56 sp<RenderNode> createCard(int x, int y, int width, int height) { in createCard() function in ShadowGrid2Animation
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D | ShadowGridAnimation.cpp | 38 sp<RenderNode> card = createCard(x, y, dp(100), dp(100)); in createContent() 56 sp<RenderNode> createCard(int x, int y, int width, int height) { in createCard() function in ShadowGridAnimation
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D | SimpleGradientAnimation.cpp | 35 sp<RenderNode> card = createCard(0, 0, width, height); in createContent() 49 sp<RenderNode> createCard(int x, int y, int width, int height) { in createCard() function in SimpleGradientAnimation
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D | SimpleColorMatrixAnimation.cpp | 39 sp<RenderNode> card = createCard(0, 0, width, height); in createContent() 53 sp<RenderNode> createCard(int x, int y, int width, int height) { in createCard() function in SimpleColorMatrixAnimation
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D | RecentsAnimation.cpp | 53 sp<RenderNode> card = createCard(x, y, cardsize, cardsize, *thumb); in createContent() 74 sp<RenderNode> createCard(int x, int y, int width, int height, Bitmap& thumb) { in createCard() function in RecentsAnimation
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D | TvApp.cpp | 82 sp<RenderNode> card = createCard(x, y, dp(160), dp(160), isFirstCard); in createContent() 152 sp<RenderNode> createCard(int x, int y, int width, int height, bool selected) { in createCard() function in TvApp
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