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Searched refs:crossCorrection (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/media/libeffects/lvm/wrapper/Aidl/
DBundleContext.cpp197 float crossCorrection = 0; in limitLevel() local
229 if (bandFactorSum > 0) crossCorrection = bandFactorSum * 0.7; in limitLevel()
253 sqrt(energyContribution + energyCross + energyBassBoost) - crossCorrection; in limitLevel()
/frameworks/av/media/libeffects/lvm/wrapper/Bundle/
DEffectBundle.cpp738 float crossCorrection = 0; in LvmEffect_limitLevel() local
768 if (bandFactorSum > 0) crossCorrection = bandFactorSum * 0.7; in LvmEffect_limitLevel()
795 sqrt(energyContribution + energyCross + energyBassBoost) - crossCorrection; in LvmEffect_limitLevel()