Searched refs:crossCorrection (Results 1 – 2 of 2) sorted by relevance
197 float crossCorrection = 0; in limitLevel() local229 if (bandFactorSum > 0) crossCorrection = bandFactorSum * 0.7; in limitLevel()253 sqrt(energyContribution + energyCross + energyBassBoost) - crossCorrection; in limitLevel()
738 float crossCorrection = 0; in LvmEffect_limitLevel() local768 if (bandFactorSum > 0) crossCorrection = bandFactorSum * 0.7; in LvmEffect_limitLevel()795 sqrt(energyContribution + energyCross + energyBassBoost) - crossCorrection; in LvmEffect_limitLevel()