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Searched refs:currentDisplayLuminanceNits (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/libs/renderengine/skia/filters/
DLinearEffect.cpp46 float currentDisplayLuminanceNits, float maxLuminance, AHardwareBuffer* buffer, in createLinearEffectShader() argument
55 currentDisplayLuminanceNits, maxLuminance, buffer, in createLinearEffectShader()
DLinearEffect.h50 float currentDisplayLuminanceNits, float maxLuminance, AHardwareBuffer* buffer,
/frameworks/native/libs/shaders/
Dshaders.cpp277 float currentDisplayLuminanceNits, float maxLuminance, AHardwareBuffer* buffer, in buildLinearEffectUniforms() argument
306 .currentDisplayLuminance = currentDisplayLuminanceNits > 0 in buildLinearEffectUniforms()
307 ? currentDisplayLuminanceNits in buildLinearEffectUniforms()
/frameworks/base/libs/hwui/
DTonemapper.cpp47 float currentDisplayLuminanceNits, in createLinearEffectColorFilter() argument
68 currentDisplayLuminanceNits, maxLuminance); in createLinearEffectColorFilter()
/frameworks/native/libs/shaders/include/shaders/
Dshaders.h102 float currentDisplayLuminanceNits, float maxLuminance, AHardwareBuffer* buffer = nullptr,