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Searched refs:dequeueReadyTime (Results 1 – 14 of 14) sorted by relevance

/frameworks/native/libs/gui/include/gui/
DITransactionCompletedListener.h100 nsecs_t refreshTime, nsecs_t dequeueReadyTime) in FrameEventHistoryStats() argument
106 dequeueReadyTime(dequeueReadyTime) {} in FrameEventHistoryStats()
113 nsecs_t dequeueReadyTime; variable
DFrameTimestamps.h80 nsecs_t dequeueReadyTime{TIMESTAMP_PENDING};
210 void addRelease(uint64_t frameNumber, nsecs_t dequeueReadyTime,
DBLASTBufferQueue.h57 nsecs_t dequeueReadyTime) EXCLUDES(mMutex);
/frameworks/native/libs/gui/
DFrameTimestamps.cpp62 return FrameEvents::isValidTimestamp(dequeueReadyTime); in hasDequeueReadyInfo()
144 if (FrameEvents::isValidTimestamp(dequeueReadyTime)) { in dump()
145 StringAppendF(&outString, "%" PRId64 "\n", dequeueReadyTime); in dump()
299 frame.dequeueReadyTime = d.mDequeueReadyTime; in applyDelta()
488 nsecs_t dequeueReadyTime, std::shared_ptr<FenceTime>&& release) { in addRelease() argument
495 frame->dequeueReadyTime = dequeueReadyTime; in addRelease()
581 mDequeueReadyTime(frameTimestamps.dequeueReadyTime) { in FrameEventsDelta()
DITransactionCompletedListener.cpp83 err = output->writeInt64(dequeueReadyTime); in writeToParcel()
118 err = input->readInt64(&dequeueReadyTime); in readFromParcel()
DBLASTBufferQueue.cpp111 nsecs_t dequeueReadyTime) { in updateFrameTimestamps() argument
124 mFrameEventHistory.addRelease(previousFrameNumber, dequeueReadyTime, in updateFrameTimestamps()
128 mFrameEventHistory.addRelease(frameNumber, dequeueReadyTime, std::move(releaseFenceTime)); in updateFrameTimestamps()
382 stat.frameEventStats.dequeueReadyTime); in transactionCallback()
DSurface.cpp353 getFrameTimestamp(outDequeueReadyTime, events->dequeueReadyTime); in getFrameTimestamps()
/frameworks/native/services/surfaceflinger/
DTransactionCallbackInvoker.h58 nsecs_t dequeueReadyTime = 0; variable
DTransactionCallbackInvoker.cpp149 handle->dequeueReadyTime); in addCallbackHandle()
DLayer.cpp2964 void Layer::releasePendingBuffer(nsecs_t dequeueReadyTime) { in releasePendingBuffer() argument
2967 handle->dequeueReadyTime = dequeueReadyTime; in releasePendingBuffer()
/frameworks/native/libs/gui/tests/
DBLASTBufferQueue_test.cpp1611 ASSERT_EQ(events->dequeueReadyTime, FrameEvents::TIMESTAMP_PENDING); in TEST_F()
1642 ASSERT_GE(events->dequeueReadyTime, events->latchTime); in TEST_F()
1655 ASSERT_EQ(events->dequeueReadyTime, FrameEvents::TIMESTAMP_PENDING); in TEST_F()
1749 ASSERT_EQ(events->dequeueReadyTime, FrameEvents::TIMESTAMP_PENDING); in TEST_F()
1783 ASSERT_GE(events->dequeueReadyTime, events->latchTime); in TEST_F()
/frameworks/native/libs/gui/bufferqueue/1.0/
DConversion.cpp741 FlattenableUtils::read(buffer, size, t->dequeueReadyTime); in unflatten()
804 FlattenableUtils::write(buffer, size, t.dequeueReadyTime); in flatten()
DH2BGraphicBufferProducer.cpp748 FlattenableUtils::write(buffer, size, t.dequeueReadyTime); in flatten()
/frameworks/native/opengl/libs/EGL/
Degl_platform_entries.cpp2331 nsecs_t* dequeueReadyTime = nullptr; in eglGetFrameTimestampsANDROIDImpl() local
2358 dequeueReadyTime = &values[i]; in eglGetFrameTimestampsANDROIDImpl()
2372 displayPresentTime, dequeueReadyTime, releaseTime); in eglGetFrameTimestampsANDROIDImpl()