Searched refs:devRect (Results 1 – 2 of 2) sorted by relevance
123 SkRect devRect = matrix.mapRect(bounds); in quickReject() local124 return devRect.isFinite() && in quickReject()125 SkIRect::Intersects(this->bounds, aa ? devRect.roundOut() : devRect.round()); in quickReject()
512 static std::unique_ptr<Geometry> getShadowGeometry(const vec4& color, const FloatRect& devRect, in getShadowGeometry() argument516 const bool isCircle = ((devRadius >= devRect.getWidth()) && (devRadius >= devRect.getHeight())); in getShadowGeometry()518 FloatRect bounds = devRect; in getShadowGeometry()536 if (insetWidth <= 0.5f * std::min(devRect.getWidth(), devRect.getHeight())) { in getShadowGeometry()