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Searched refs:devSpaceAmbientBlur (Results 1 – 1 of 1) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/gl/
DGLSkiaShadowPort.cpp554 const float devSpaceAmbientBlur = devSpaceInsetWidth * umbraRecipAlpha; in getAmbientShadowGeometry() local
570 return getShadowGeometry(ambientColor, outsetRect, std::abs(outsetRad), devSpaceAmbientBlur, in getAmbientShadowGeometry()