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Searched refs:devSpaceInsetWidth (Results 1 – 1 of 1) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/gl/
DGLSkiaShadowPort.cpp552 float devSpaceInsetWidth = AmbientBlurRadius(casterZ); in getAmbientShadowGeometry() local
554 const float devSpaceAmbientBlur = devSpaceInsetWidth * umbraRecipAlpha; in getAmbientShadowGeometry()
557 float ambientPathOutset = devSpaceInsetWidth; in getAmbientShadowGeometry()
567 devSpaceInsetWidth = outsetRect.getWidth(); in getAmbientShadowGeometry()
571 std::abs(devSpaceInsetWidth)); in getAmbientShadowGeometry()