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/frameworks/av/media/libstagefright/renderfright/gl/
DGLSkiaShadowPort.cpp388 float diagVal = umbraInset / (SK_ScalarSqrt2 * (outerRadius - umbraInset) - outerRadius); in fillInRRectVerts() local
389 vec2 diagVec = vec2(diagVal, diagVal); in fillInRRectVerts()