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/frameworks/av/media/libstagefright/renderfright/gl/
DGLSkiaShadowPort.cpp389 vec2 diagVec = vec2(diagVal, diagVal); in fillInRRectVerts() local
414 shadowParams[vertexCount] = vec3(diagVec.x, diagVec.y, distanceCorrection); in fillInRRectVerts()