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Searched refs:dispatchEntry (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/services/inputflinger/dispatcher/trace/
DInputTracer.cpp187 void InputTracer::traceEventDispatch(const DispatchEntry& dispatchEntry, in traceEventDispatch() argument
190 const EventEntry& entry = *dispatchEntry.eventEntry; in traceEventDispatch()
209 if (eventState->metadata.targets.count(dispatchEntry.targetUid) == 0) { in traceEventDispatch()
214 const int32_t windowId = dispatchEntry.windowId.value_or(0); in traceEventDispatch()
215 const int32_t vsyncId = dispatchEntry.windowId.has_value() ? dispatchEntry.vsyncId : 0; in traceEventDispatch()
219 dispatchEntry.deliveryTime, in traceEventDispatch()
220 dispatchEntry.resolvedFlags, in traceEventDispatch()
221 dispatchEntry.targetUid, in traceEventDispatch()
224 dispatchEntry.transform, in traceEventDispatch()
225 dispatchEntry.rawTransform, in traceEventDispatch()
/frameworks/native/services/inputflinger/dispatcher/
DInputDispatcher.cpp473 std::unique_ptr<DispatchEntry> dispatchEntry = in createDispatchEntry() local
477 return dispatchEntry; in createDispatchEntry()
512 bool shouldReportFinishedEvent(const DispatchEntry& dispatchEntry, const Connection& connection) { in shouldReportFinishedEvent() argument
513 const EventEntry& eventEntry = *dispatchEntry.eventEntry; in shouldReportFinishedEvent()
550 for (const auto& dispatchEntry : connection.waitQueue) { in isConnectionResponsive() local
551 if (dispatchEntry->timeoutTime < currentTime) { in isConnectionResponsive()
3448 std::unique_ptr<DispatchEntry> dispatchEntry = in enqueueDispatchEntryLocked() local
3454 eventEntry = dispatchEntry->eventEntry; in enqueueDispatchEntryLocked()
3461 << "~ dropping inconsistent event: " << *dispatchEntry; in enqueueDispatchEntryLocked()
3501 if (dispatchEntry->targetFlags.test(InputTarget::Flags::WINDOW_IS_OBSCURED)) { in enqueueDispatchEntryLocked()
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DInputDispatcher.h293 const DispatchEntry& dispatchEntry) const;
295 const DispatchEntry& dispatchEntry) const;
610 status_t publishMotionEvent(Connection& connection, DispatchEntry& dispatchEntry) const;
620 void releaseDispatchEntry(std::unique_ptr<DispatchEntry> dispatchEntry);
690 const std::shared_ptr<Connection>& connection, DispatchEntry* dispatchEntry,