Searched refs:dispatchEntry (Results 1 – 3 of 3) sorted by relevance
/frameworks/native/services/inputflinger/dispatcher/trace/ |
D | InputTracer.cpp | 187 void InputTracer::traceEventDispatch(const DispatchEntry& dispatchEntry, in traceEventDispatch() argument 190 const EventEntry& entry = *dispatchEntry.eventEntry; in traceEventDispatch() 209 if (eventState->metadata.targets.count(dispatchEntry.targetUid) == 0) { in traceEventDispatch() 214 const int32_t windowId = dispatchEntry.windowId.value_or(0); in traceEventDispatch() 215 const int32_t vsyncId = dispatchEntry.windowId.has_value() ? dispatchEntry.vsyncId : 0; in traceEventDispatch() 219 dispatchEntry.deliveryTime, in traceEventDispatch() 220 dispatchEntry.resolvedFlags, in traceEventDispatch() 221 dispatchEntry.targetUid, in traceEventDispatch() 224 dispatchEntry.transform, in traceEventDispatch() 225 dispatchEntry.rawTransform, in traceEventDispatch()
|
/frameworks/native/services/inputflinger/dispatcher/ |
D | InputDispatcher.cpp | 473 std::unique_ptr<DispatchEntry> dispatchEntry = in createDispatchEntry() local 477 return dispatchEntry; in createDispatchEntry() 512 bool shouldReportFinishedEvent(const DispatchEntry& dispatchEntry, const Connection& connection) { in shouldReportFinishedEvent() argument 513 const EventEntry& eventEntry = *dispatchEntry.eventEntry; in shouldReportFinishedEvent() 550 for (const auto& dispatchEntry : connection.waitQueue) { in isConnectionResponsive() local 551 if (dispatchEntry->timeoutTime < currentTime) { in isConnectionResponsive() 3448 std::unique_ptr<DispatchEntry> dispatchEntry = in enqueueDispatchEntryLocked() local 3454 eventEntry = dispatchEntry->eventEntry; in enqueueDispatchEntryLocked() 3461 << "~ dropping inconsistent event: " << *dispatchEntry; in enqueueDispatchEntryLocked() 3501 if (dispatchEntry->targetFlags.test(InputTarget::Flags::WINDOW_IS_OBSCURED)) { in enqueueDispatchEntryLocked() [all …]
|
D | InputDispatcher.h | 293 const DispatchEntry& dispatchEntry) const; 295 const DispatchEntry& dispatchEntry) const; 610 status_t publishMotionEvent(Connection& connection, DispatchEntry& dispatchEntry) const; 620 void releaseDispatchEntry(std::unique_ptr<DispatchEntry> dispatchEntry); 690 const std::shared_ptr<Connection>& connection, DispatchEntry* dispatchEntry,
|