Searched refs:distanceSquared (Results 1 – 3 of 3) sorted by relevance
188 float distanceSquared = (deltaXSquared) + (deltaY * deltaY); in update() local190 mMovedEnoughForDrag = distanceSquared > touchSlop * touchSlop; in update()215 float distanceSquared = (deltaX * deltaX) + (deltaY * deltaY); in isDistanceWithin() local216 return distanceSquared <= maxDistance * maxDistance; in isDistanceWithin()
897 const float distanceSquared = dx * dx + dy * dy; in updateSuppressedSlots() local898 if (distanceSquared < 1) { in updateSuppressedSlots()
1408 double distanceSquared = (dx * dx) + (dy * dy); in onHomeTouch() local1409 if (distanceSquared > touchSlopSquared) { in onHomeTouch()