Searched refs:eAnimation (Results 1 – 4 of 4) sorted by relevance
98 eAnimation = 0x02, enumerator
213 if (transaction.flags & ISurfaceComposer::eAnimation) { in applyTransactions()
1215 flags |= ISurfaceComposer::eAnimation; in apply()
5340 if ((flags & eAnimation) && resolvedState.state.surface) { in applyTransactionState()5367 if (transactionFlags == 0 && (flags & eAnimation)) { in applyTransactionState()