Searched refs:error_log (Results 1 – 1 of 1) sorted by relevance
327 char* error_log = new char[log_length]; in CompileShader() local328 if (error_log) { in CompileShader()329 glGetShaderInfoLog(shader, log_length, NULL, error_log); in CompileShader()330 ALOGE("Shader compilation error %d:\n%s\n", shader_type, error_log); in CompileShader()331 delete[] error_log; in CompileShader()361 char* error_log = new char[log_length]; in LinkProgram() local362 if (error_log) { in LinkProgram()363 glGetProgramInfoLog(program, log_length, NULL, error_log); in LinkProgram()364 ALOGE("Program Linker Error:\n%s\n", error_log); in LinkProgram()365 delete[] error_log; in LinkProgram()