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Searched refs:fUniforms (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DMesh.h92 fUniforms = (SkData::MakeZeroInitialized(meshSpec->uniformSize())); in MeshUniformBuilder()
95 sk_sp<SkData> fUniforms; variable
99 if (!fUniforms->unique()) { in writableUniformData()
100 fUniforms = SkData::MakeWithCopy(fUniforms->data(), fUniforms->size()); in writableUniformData()
102 return fUniforms->writable_data(); in writableUniformData()
259 return Snapshot(mMeshSpec, mMode, mBufferData, mUniformBuilder.fUniforms, mBounds); in takeSnapshot()
DMesh.cpp63 if (!mUniformBuilder.fUniforms || mUniformBuilder.fUniforms->size() < uniformSize) { in validate()
65 mUniformBuilder.fUniforms->size(), uniformSize); in validate()