Searched refs:fUniforms (Results 1 – 2 of 2) sorted by relevance
92 fUniforms = (SkData::MakeZeroInitialized(meshSpec->uniformSize())); in MeshUniformBuilder()95 sk_sp<SkData> fUniforms; variable99 if (!fUniforms->unique()) { in writableUniformData()100 fUniforms = SkData::MakeWithCopy(fUniforms->data(), fUniforms->size()); in writableUniformData()102 return fUniforms->writable_data(); in writableUniformData()259 return Snapshot(mMeshSpec, mMode, mBufferData, mUniformBuilder.fUniforms, mBounds); in takeSnapshot()
63 if (!mUniformBuilder.fUniforms || mUniformBuilder.fUniforms->size() < uniformSize) { in validate()65 mUniformBuilder.fUniforms->size(), uniformSize); in validate()