Searched refs:fbo_state_ (Results 1 – 2 of 2) sorted by relevance
50 fbo_state_(kStateUninitialized), in GLFrame()74 fbo_state_ = glIsFramebuffer(fbo_id) ? kStateComplete : kStateGenerated; in InitWithFbo()98 if (fbo_state_ == kStateComplete) { in ~GLFrame()175 if (fbo_state_ == kStateComplete) in CopyPixelsTo()247 if (fbo_state_ != kStateComplete) { in FocusFrameBuffer()329 if (fbo_state_ == kStateUninitialized) { in GenerateFboName()340 fbo_state_ = kStateGenerated; in GenerateFboName()348 if (fbo_state_ == kStateComplete) { in ReadFboPixels()393 if (fbo_state_ == kStateComplete || texture_state_ == kStateUnmanaged) { in AttachTextureToFbo()395 } else if (fbo_state_ != kStateGenerated) { in AttachTextureToFbo()[all …]
204 GLObjectState fbo_state_; variable