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Searched refs:fbo_state_ (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/media/mca/filterfw/native/core/
Dgl_frame.cpp50 fbo_state_(kStateUninitialized), in GLFrame()
74 fbo_state_ = glIsFramebuffer(fbo_id) ? kStateComplete : kStateGenerated; in InitWithFbo()
98 if (fbo_state_ == kStateComplete) { in ~GLFrame()
175 if (fbo_state_ == kStateComplete) in CopyPixelsTo()
247 if (fbo_state_ != kStateComplete) { in FocusFrameBuffer()
329 if (fbo_state_ == kStateUninitialized) { in GenerateFboName()
340 fbo_state_ = kStateGenerated; in GenerateFboName()
348 if (fbo_state_ == kStateComplete) { in ReadFboPixels()
393 if (fbo_state_ == kStateComplete || texture_state_ == kStateUnmanaged) { in AttachTextureToFbo()
395 } else if (fbo_state_ != kStateGenerated) { in AttachTextureToFbo()
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Dgl_frame.h204 GLObjectState fbo_state_; variable