Searched refs:fragUniformSlot (Results 1 – 2 of 2) sorted by relevance
61 int32_t fragUniformSlot(uint32_t a) const {return mCurrent->fragUniforms[a].slot;} in fragUniformSlot() function
485 RSD_CALL_GL(glUniform1i, sc->fragUniformSlot(mTextureUniformIndexStart + ct), ct); in setupTextures()553 slot = sc->fragUniformSlot(uidx); in setupUserConstants()