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Searched refs:g_DisplayToken (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/cmds/flatland/
DMain.cpp41 static sp<IBinder> g_DisplayToken = nullptr; variable
398 result = mGLHelper->setUp(g_DisplayToken, shaders, NELEMS(shaders)); in setUp()
805 g_DisplayToken = SurfaceComposerClient::getPhysicalDisplayToken(*displayId); in main()
806 if (g_DisplayToken == nullptr) { in main()