Searched refs:g_DisplayToken (Results 1 – 1 of 1) sorted by relevance
41 static sp<IBinder> g_DisplayToken = nullptr; variable398 result = mGLHelper->setUp(g_DisplayToken, shaders, NELEMS(shaders)); in setUp()805 g_DisplayToken = SurfaceComposerClient::getPhysicalDisplayToken(*displayId); in main()806 if (g_DisplayToken == nullptr) { in main()