Searched refs:getBlurRegionsForFrameLocked (Results 1 – 2 of 2) sorted by relevance
68 mAggregator.getBlurRegionsForFrameLocked(TEST_FRAME_NUMBER, blurRegions, hasUpdates); in createTestBackgroundBlurDrawable()157 mAggregator.getBlurRegionsForFrameLocked(TEST_FRAME_NUMBER, blurRegions, in testPositionUpdateAppearsInBlurRegion()172 float[][] blurRegionsForSf = mAggregator.getBlurRegionsForFrameLocked( in testNoBlurRegionsDispatchedWhenNoUpdates()185 float[][] blurRegionsForSf = mAggregator.getBlurRegionsForFrameLocked( in testBlurRegionDispatchedIfOnlyDrawableUpdated()200 float[][] blurRegionsForSf = mAggregator.getBlurRegionsForFrameLocked( in testBlurRegionDispatchedIfOnlyPositionUpdated()219 float[][] blurRegionsForSf = mAggregator.getBlurRegionsForFrameLocked( in testPositionUpdateIsAppliedInNextFrameIfMissed()240 float[][] blurRegionsForSf = mAggregator.getBlurRegionsForFrameLocked( in testMultipleDrawablesDispatchedToSfIfOneIsUpdated()246 blurRegionsForSf = mAggregator.getBlurRegionsForFrameLocked( in testMultipleDrawablesDispatchedToSfIfOneIsUpdated()252 blurRegionsForSf = mAggregator.getBlurRegionsForFrameLocked( in testMultipleDrawablesDispatchedToSfIfOneIsUpdated()295 final float[][] blurRegionsForSf = mAggregator.getBlurRegionsForFrameLocked( in testPositionUpdatesForFutureFramesAreNotAppliedForCurrentFrame()[all …]
379 public float[][] getBlurRegionsForFrameLocked(long frameNumber, in getBlurRegionsForFrameLocked() method in BackgroundBlurDrawable.Aggregator420 getBlurRegionsForFrameLocked(frameNumber, blurRegions, forceUpdate); in handleDispatchBlurTransactionLocked()