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Searched refs:getSkiaLayer (Results 1 – 6 of 6) sorted by relevance

/frameworks/base/libs/hwui/pipeline/skia/
DSkiaPipeline.cpp102 layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(transformedLightCenter); in renderLayerImpl()
114 layerNode->getSkiaLayer()->hasRenderedSinceRepaint = false; in renderLayerImpl()
226 layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(transformedLightCenter); in recordLayers()
DSkiaCpuPipeline.cpp70 node->getSkiaLayer()->inverseTransformInWindow.loadInverse(windowTransform); in createOrUpdateLayer()
DSkiaGpuPipeline.cpp94 node->getSkiaLayer()->inverseTransformInWindow.loadInverse(windowTransform); in createOrUpdateLayer()
DRenderNodeDrawable.cpp351 if (!renderNode->getSkiaLayer()->hasRenderedSinceRepaint) { in drawContent()
352 renderNode->getSkiaLayer()->hasRenderedSinceRepaint = true; in drawContent()
/frameworks/base/libs/hwui/
DRenderNode.h367 skiapipeline::SkiaLayer* getSkiaLayer() const { return mSkiaLayer.get(); } in getSkiaLayer() function
/frameworks/base/libs/hwui/tests/unit/
DRenderNodeDrawableTests.cpp537 child->getSkiaLayer()->inverseTransformInWindow.loadInverse(windowTransform); in RENDERTHREAD_TEST()