Searched refs:get_audio_flinger (Results 1 – 9 of 9) sorted by relevance
33 sp<IAudioFlinger> af = AudioSystem::get_audio_flinger(); in getAudioPolicyConfig()44 sp<IAudioFlinger> af = AudioSystem::get_audio_flinger(); in loadHwModule()61 sp<IAudioFlinger> af = AudioSystem::get_audio_flinger(); in openOutput()98 sp<IAudioFlinger> af = AudioSystem::get_audio_flinger(); in openDuplicateOutput()108 sp<IAudioFlinger> af = AudioSystem::get_audio_flinger(); in closeOutput()118 sp<IAudioFlinger> af = AudioSystem::get_audio_flinger(); in suspendOutput()129 sp<IAudioFlinger> af = AudioSystem::get_audio_flinger(); in restoreOutput()146 sp<IAudioFlinger> af = AudioSystem::get_audio_flinger(); in openInput()175 sp<IAudioFlinger> af = AudioSystem::get_audio_flinger(); in closeInput()214 sp<IAudioFlinger> af = AudioSystem::get_audio_flinger(); in moveEffects()[all …]
1209 sp<IAudioFlinger> af = AudioSystem::get_audio_flinger(); in setAppState_l()1861 sp<IAudioFlinger> af = AudioSystem::get_audio_flinger(); in threadLoop()1873 sp<IAudioFlinger> af = AudioSystem::get_audio_flinger(); in threadLoop()1917 sp<IAudioFlinger> af = AudioSystem::get_audio_flinger(); in threadLoop()1957 sp<IAudioFlinger> af = AudioSystem::get_audio_flinger(); in threadLoop()
228 sp<IAudioFlinger> AudioSystem::get_audio_flinger() { in get_audio_flinger() function in android::AudioSystem268 const sp<IAudioFlinger> af = get_audio_flinger(); in muteMicrophone()274 const sp<IAudioFlinger> af = get_audio_flinger(); in isMicrophoneMuted()281 const sp<IAudioFlinger> af = get_audio_flinger(); in setMasterVolume()288 const sp<IAudioFlinger> af = get_audio_flinger(); in setMasterMute()295 const sp<IAudioFlinger> af = get_audio_flinger(); in getMasterVolume()302 const sp<IAudioFlinger> af = get_audio_flinger(); in getMasterMute()311 const sp<IAudioFlinger> af = get_audio_flinger(); in setStreamVolume()319 const sp<IAudioFlinger> af = get_audio_flinger(); in setStreamMute()328 const sp<IAudioFlinger> af = get_audio_flinger(); in getStreamVolume()[all …]
86 const sp<IAudioFlinger>& audioFlinger = AudioSystem::get_audio_flinger(); in set()636 const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger(); in queryNumberEffects()646 const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger(); in queryEffect()659 const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger(); in getEffectDescriptor()692 const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger(); in newEffectUniqueId()
777 const sp<IAudioFlinger>& audioFlinger = AudioSystem::get_audio_flinger(); in createRecord_l()
1805 const sp<IAudioFlinger>& audioFlinger = AudioSystem::get_audio_flinger(); in createTrack_l()
440 sp<IAudioFlinger> af = AudioSystem::get_audio_flinger(); in invokeAudioEffect()579 sp<IAudioFlinger> af = AudioSystem::get_audio_flinger(); in invokeAudioSystem()596 sp<IAudioFlinger> af = AudioSystem::get_audio_flinger(); in invokeAudioInputDevice()654 sp<IAudioFlinger> af = AudioSystem::get_audio_flinger(); in invokeAudioOutputDevice()716 sp<IAudioFlinger> af = AudioSystem::get_audio_flinger(); in invokeAudioPatch()
189 static sp<IAudioFlinger> get_audio_flinger();
53 mAF = AudioSystem::get_audio_flinger(); in SetUp()