Searched refs:glLoadingFailureCount (Results 1 – 3 of 3) sorted by relevance
34 if ((status = parcel->writeInt32(glLoadingFailureCount)) != OK) return status; in writeToParcel()52 if ((status = parcel->readInt32(&glLoadingFailureCount)) != OK) return status; in readFromParcel()70 StringAppendF(&result, "glLoadingFailureCount = %d\n", glLoadingFailureCount); in toString()
45 int32_t glLoadingFailureCount = 0; variable
46 if (!isDriverLoaded) outGlobalInfo->glLoadingFailureCount++; in addLoadingCount()472 ele.second.glLoadingFailureCount, in pullGlobalInfoAtom()