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Searched refs:glLoadingFailureCount (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/libs/graphicsenv/
DGpuStatsInfo.cpp34 if ((status = parcel->writeInt32(glLoadingFailureCount)) != OK) return status; in writeToParcel()
52 if ((status = parcel->readInt32(&glLoadingFailureCount)) != OK) return status; in readFromParcel()
70 StringAppendF(&result, "glLoadingFailureCount = %d\n", glLoadingFailureCount); in toString()
/frameworks/native/libs/graphicsenv/include/graphicsenv/
DGpuStatsInfo.h45 int32_t glLoadingFailureCount = 0; variable
/frameworks/native/services/gpuservice/gpustats/
DGpuStats.cpp46 if (!isDriverLoaded) outGlobalInfo->glLoadingFailureCount++; in addLoadingCount()
472 ele.second.glLoadingFailureCount, in pullGlobalInfoAtom()