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Searched refs:glStatus (Results 1 – 1 of 1) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/gl/
DGLESRenderEngine.cpp894 uint32_t glStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in bindFrameBuffer() local
895 ALOGE_IF(glStatus != GL_FRAMEBUFFER_COMPLETE_OES, "glCheckFramebufferStatusOES error %d", in bindFrameBuffer()
896 glStatus); in bindFrameBuffer()
898 return glStatus == GL_FRAMEBUFFER_COMPLETE_OES ? NO_ERROR : BAD_VALUE; in bindFrameBuffer()