Searched refs:gl_env (Results 1 – 10 of 10) sorted by relevance
/frameworks/base/media/mca/filterfw/jni/ |
D | jni_gl_environment.cpp | 76 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); in Java_android_filterfw_core_GLEnvironment_nativeInitWithNewContext() local 77 return gl_env ? ToJBool(gl_env->InitWithNewContext()) : JNI_FALSE; in Java_android_filterfw_core_GLEnvironment_nativeInitWithNewContext() 82 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); in Java_android_filterfw_core_GLEnvironment_nativeInitWithCurrentContext() local 83 return gl_env ? ToJBool(gl_env->InitWithCurrentContext()) : JNI_FALSE; in Java_android_filterfw_core_GLEnvironment_nativeInitWithCurrentContext() 87 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); in Java_android_filterfw_core_GLEnvironment_nativeIsActive() local 88 return gl_env ? ToJBool(gl_env->IsActive()) : JNI_FALSE; in Java_android_filterfw_core_GLEnvironment_nativeIsActive() 92 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); in Java_android_filterfw_core_GLEnvironment_nativeIsContextActive() local 93 return gl_env ? ToJBool(gl_env->IsContextActive()) : JNI_FALSE; in Java_android_filterfw_core_GLEnvironment_nativeIsContextActive() 102 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); in Java_android_filterfw_core_GLEnvironment_nativeActivate() local 103 return gl_env ? ToJBool(gl_env->Activate()) : JNI_FALSE; in Java_android_filterfw_core_GLEnvironment_nativeActivate() [all …]
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D | jni_gl_frame.h | 29 jobject gl_env, 36 jobject gl_env, 44 jobject gl_env, 52 jobject gl_env);
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D | jni_gl_frame.cpp | 46 jobject gl_env, in Java_android_filterfw_core_GLFrame_nativeAllocate() argument 49 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env); in Java_android_filterfw_core_GLFrame_nativeAllocate() 60 jobject gl_env, in Java_android_filterfw_core_GLFrame_nativeAllocateWithTexture() argument 64 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env); in Java_android_filterfw_core_GLFrame_nativeAllocateWithTexture() 75 jobject gl_env, in Java_android_filterfw_core_GLFrame_nativeAllocateWithFbo() argument 79 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env); in Java_android_filterfw_core_GLFrame_nativeAllocateWithFbo() 90 jobject gl_env) { in Java_android_filterfw_core_GLFrame_nativeAllocateExternal() argument 91 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env); in Java_android_filterfw_core_GLFrame_nativeAllocateExternal()
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D | jni_shader_program.cpp | 40 jobject gl_env, in Java_android_filterfw_core_ShaderProgram_allocate() argument 44 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env); in Java_android_filterfw_core_ShaderProgram_allocate() 130 jobject gl_env) { in Java_android_filterfw_core_ShaderProgram_nativeCreateIdentity() argument 131 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env); in Java_android_filterfw_core_ShaderProgram_nativeCreateIdentity()
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D | jni_shader_program.h | 31 jobject gl_env, 61 jobject gl_env);
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/frameworks/base/media/mca/filterfw/native/core/ |
D | shader_program.h | 80 explicit ShaderProgram(GLEnv* gl_env, const std::string& fragment_shader); 88 ShaderProgram(GLEnv* gl_env,
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D | shader_program.cpp | 70 ShaderProgram::ShaderProgram(GLEnv* gl_env, const std::string& fragment_shader) in ShaderProgram() argument 76 gl_env_(gl_env), in ShaderProgram() 92 ShaderProgram::ShaderProgram(GLEnv* gl_env, in ShaderProgram() argument 100 gl_env_(gl_env), in ShaderProgram() 156 ShaderProgram* ShaderProgram::CreateIdentity(GLEnv* gl_env) { in CreateIdentity() argument 164 ShaderProgram* result = new ShaderProgram(gl_env, s_id_fragment_shader); in CreateIdentity()
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D | gl_frame.h | 41 explicit GLFrame(GLEnv* gl_env);
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D | gl_frame.cpp | 38 GLFrame::GLFrame(GLEnv* gl_env) in GLFrame() argument 39 : gl_env_(gl_env), in GLFrame()
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/frameworks/base/media/mca/filterfw/native/ |
D | Android.bp | 33 "core/gl_env.cpp",
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