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Searched refs:gl_env (Results 1 – 10 of 10) sorted by relevance

/frameworks/base/media/mca/filterfw/jni/
Djni_gl_environment.cpp76 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); in Java_android_filterfw_core_GLEnvironment_nativeInitWithNewContext() local
77 return gl_env ? ToJBool(gl_env->InitWithNewContext()) : JNI_FALSE; in Java_android_filterfw_core_GLEnvironment_nativeInitWithNewContext()
82 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); in Java_android_filterfw_core_GLEnvironment_nativeInitWithCurrentContext() local
83 return gl_env ? ToJBool(gl_env->InitWithCurrentContext()) : JNI_FALSE; in Java_android_filterfw_core_GLEnvironment_nativeInitWithCurrentContext()
87 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); in Java_android_filterfw_core_GLEnvironment_nativeIsActive() local
88 return gl_env ? ToJBool(gl_env->IsActive()) : JNI_FALSE; in Java_android_filterfw_core_GLEnvironment_nativeIsActive()
92 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); in Java_android_filterfw_core_GLEnvironment_nativeIsContextActive() local
93 return gl_env ? ToJBool(gl_env->IsContextActive()) : JNI_FALSE; in Java_android_filterfw_core_GLEnvironment_nativeIsContextActive()
102 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); in Java_android_filterfw_core_GLEnvironment_nativeActivate() local
103 return gl_env ? ToJBool(gl_env->Activate()) : JNI_FALSE; in Java_android_filterfw_core_GLEnvironment_nativeActivate()
[all …]
Djni_gl_frame.h29 jobject gl_env,
36 jobject gl_env,
44 jobject gl_env,
52 jobject gl_env);
Djni_gl_frame.cpp46 jobject gl_env, in Java_android_filterfw_core_GLFrame_nativeAllocate() argument
49 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env); in Java_android_filterfw_core_GLFrame_nativeAllocate()
60 jobject gl_env, in Java_android_filterfw_core_GLFrame_nativeAllocateWithTexture() argument
64 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env); in Java_android_filterfw_core_GLFrame_nativeAllocateWithTexture()
75 jobject gl_env, in Java_android_filterfw_core_GLFrame_nativeAllocateWithFbo() argument
79 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env); in Java_android_filterfw_core_GLFrame_nativeAllocateWithFbo()
90 jobject gl_env) { in Java_android_filterfw_core_GLFrame_nativeAllocateExternal() argument
91 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env); in Java_android_filterfw_core_GLFrame_nativeAllocateExternal()
Djni_shader_program.cpp40 jobject gl_env, in Java_android_filterfw_core_ShaderProgram_allocate() argument
44 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env); in Java_android_filterfw_core_ShaderProgram_allocate()
130 jobject gl_env) { in Java_android_filterfw_core_ShaderProgram_nativeCreateIdentity() argument
131 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env); in Java_android_filterfw_core_ShaderProgram_nativeCreateIdentity()
Djni_shader_program.h31 jobject gl_env,
61 jobject gl_env);
/frameworks/base/media/mca/filterfw/native/core/
Dshader_program.h80 explicit ShaderProgram(GLEnv* gl_env, const std::string& fragment_shader);
88 ShaderProgram(GLEnv* gl_env,
Dshader_program.cpp70 ShaderProgram::ShaderProgram(GLEnv* gl_env, const std::string& fragment_shader) in ShaderProgram() argument
76 gl_env_(gl_env), in ShaderProgram()
92 ShaderProgram::ShaderProgram(GLEnv* gl_env, in ShaderProgram() argument
100 gl_env_(gl_env), in ShaderProgram()
156 ShaderProgram* ShaderProgram::CreateIdentity(GLEnv* gl_env) { in CreateIdentity() argument
164 ShaderProgram* result = new ShaderProgram(gl_env, s_id_fragment_shader); in CreateIdentity()
Dgl_frame.h41 explicit GLFrame(GLEnv* gl_env);
Dgl_frame.cpp38 GLFrame::GLFrame(GLEnv* gl_env) in GLFrame() argument
39 : gl_env_(gl_env), in GLFrame()
/frameworks/base/media/mca/filterfw/native/
DAndroid.bp33 "core/gl_env.cpp",