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Searched refs:hasHolePunches (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/pipeline/skia/
DSkiaDisplayList.h188 void setHasHolePunches(bool hasHolePunches) { in setHasHolePunches() argument
189 mHasHolePunches = hasHolePunches; in setHasHolePunches()
192 bool hasHolePunches() { in hasHolePunches() function
DRenderNodeDrawable.cpp310 if (renderNode->hasHolePunches()) { in drawContent()
335 if (renderNode->hasHolePunches()) { in drawContent()
/frameworks/base/libs/hwui/
DDisplayList.h77 [[nodiscard]] bool hasHolePunches() const { in hasHolePunches() function
78 return mImpl && mImpl->hasHolePunches(); in hasHolePunches()
DRenderNode.cpp277 mHasHolePunches = mDisplayList.hasHolePunches(); in prepareTreeImpl()
283 mHasHolePunches |= child->hasHolePunches(); in prepareTreeImpl()
DRenderNode.h306 bool hasHolePunches() { return mHasHolePunches; } in hasHolePunches() function