Searched refs:hasHolePunches (Results 1 – 5 of 5) sorted by relevance
188 void setHasHolePunches(bool hasHolePunches) { in setHasHolePunches() argument189 mHasHolePunches = hasHolePunches; in setHasHolePunches()192 bool hasHolePunches() { in hasHolePunches() function
310 if (renderNode->hasHolePunches()) { in drawContent()335 if (renderNode->hasHolePunches()) { in drawContent()
77 [[nodiscard]] bool hasHolePunches() const { in hasHolePunches() function78 return mImpl && mImpl->hasHolePunches(); in hasHolePunches()
277 mHasHolePunches = mDisplayList.hasHolePunches(); in prepareTreeImpl()283 mHasHolePunches |= child->hasHolePunches(); in prepareTreeImpl()
306 bool hasHolePunches() { return mHasHolePunches; } in hasHolePunches() function